I noticed that the progress in this game is stuck at 0%.
This means that if the opponent is disconnected and the game is left unattended, the winner's rate will not be obtained, so I would like to implement it.
For example, since there are only 35 moves in this game at most, I think many people would be satisfied with an implementation that increases the progress by 100/35=2.86% for each move.
This means that if the opponent is disconnected and the game is left unattended, the winner's rate will not be obtained, so I would like to implement it.
For example, since there are only 35 moves in this game at most, I think many people would be satisfied with an implementation that increases the progress by 100/35=2.86% for each move.