I'm not sure what happens in the physical game but BGA seems to mark units which have made their move for the turn by greying them out or otherwise making them dull. Also events which are not available get fuzzed out in a similar way.
The trouble with this display technique is that it makes it difficult to read and see the counters in question. Is there a way of toggling this so that you can read the units more easily. Or can we consider another way of marking counters which are not active?
Andrew
The trouble with this display technique is that it makes it difficult to read and see the counters in question. Is there a way of toggling this so that you can read the units more easily. Or can we consider another way of marking counters which are not active?
Andrew