Always show a player their custom color!
Posted: 14 April 2023, 17:00
As a programmer, this seems to be an easy fix -- but a lot hinges on the site coding and any complications that presents.
A player should ALWAYS be able to see their game with their chosen color preference (when it's included in the game -- Patchwork for example only (sadly) has two set colors).
Normally I play blue (the best of all colors of course -- kidding!) and 95% of the time I get it. But for now I'm in a Carcassonne game where the other player preferred blue as well and they won out. So they get blue and I get green. As this is a turn-based (vs. real time) game, this is going to mess me up down the road. I'll close off a castle that belongs to them, because I will instinctively look for blue -- without remembering that I'm green (and yes, it's on the scoring panel, but I said "instinct").
But for the game we're playing, I don't see why I cannot see myself as blue and the opponent as green/red/purple. And he sees himself as blue and me as green/red/purple. What colors are shown on-screen to each player is irrelevant (or should be) to the outcome of the game. We're still "player 1" and "player 2", etc... For Can't Stop for example, I see a different game board than the other players (unless this picked that one too).
So why can we not see our chosen color on our own screens?
Thanks for considering this! It's been needed for some time.
A player should ALWAYS be able to see their game with their chosen color preference (when it's included in the game -- Patchwork for example only (sadly) has two set colors).
Normally I play blue (the best of all colors of course -- kidding!) and 95% of the time I get it. But for now I'm in a Carcassonne game where the other player preferred blue as well and they won out. So they get blue and I get green. As this is a turn-based (vs. real time) game, this is going to mess me up down the road. I'll close off a castle that belongs to them, because I will instinctively look for blue -- without remembering that I'm green (and yes, it's on the scoring panel, but I said "instinct").
But for the game we're playing, I don't see why I cannot see myself as blue and the opponent as green/red/purple. And he sees himself as blue and me as green/red/purple. What colors are shown on-screen to each player is irrelevant (or should be) to the outcome of the game. We're still "player 1" and "player 2", etc... For Can't Stop for example, I see a different game board than the other players (unless this picked that one too).
So why can we not see our chosen color on our own screens?
Thanks for considering this! It's been needed for some time.