Page 1 of 1
Remove pathologist from Dice Hospital mini expansion.
Posted: 18 April 2023, 12:12
by Hardin2000
Hello,
Is it possible remove just pathologist from the game?
The mini expansion is beautiful.. But only without pathologist, that completly unbalance the game. Many times change the final result.
I heard that this was done on other games, when some overpowered cards/options that could change the final result of a game just by lucky.
So it is possible remove only the Pathologist?
Thank you.
Re: Remove pathologist from Dice Hospital mini expansion.
Posted: 17 January 2024, 10:17
by LToft
Is it possible to get the data from played games and actual calculate, how much of a higher win-% the Pathologist gives?
Data needed from games with the mini expansion, per player/game:
- How many players in the game?
- How many Pathologist did the player have at the end of game?
- How many points did the player get?
- Did the player win the game?
Re: Remove pathologist from Dice Hospital mini expansion.
Posted: 08 March 2024, 15:47
by mcheezy
A turn one pathologist is pretty much a guaranteed win. I've played maybe 100+ 2p games of Dice Hospital, and it's easily the most broken card. I can't provide any detailed stats.
Re: Remove pathologist from Dice Hospital mini expansion.
Posted: 17 April 2024, 16:41
by squarerootofthree
I'm late here, but completely agree that Pathologist is utterly broken and an option should be added to remove (or, possibly, guarantee he doesn't show up in the first four rounds--for which there's a precedent in other games like Terra Mystica where you avoid Spade bonuses in the later rounds).
I typed up a detailed analysis on BGG about this.
https://boardgamegeek.com/thread/300208 ... 0#41458030
I don't have access to site-wide statistics within BGA, but the outline I wrote on BGG summarizes everything. The card gives basically an auto-pilot path to mid-60s or even 70s. Here's an example game where I abused the pathologist strategy and scored 74 points:
https://boardgamearena.com/archive/repl ... =42820771;
(interestingly, my opponent ALSO had a round 1 pathologist but didn't abuse it by killing off a ton of patients so it was an interesting control group in specifically this type of strategy).
The short summary of why he's broken is: 1) you can let a bunch of patients die, 2) not only can you offset their negative, but you actively get points/flexibility when you get rid of their dead bodies, 3) you get ward clears way before you should otherwise be able to in the game.
Re: Remove pathologist from Dice Hospital mini expansion.
Posted: 04 November 2025, 20:37
by The_General_
mcheezy wrote: ↑08 March 2024, 15:47
A turn one pathologist is pretty much a guaranteed win. I've played maybe 100+ 2p games of Dice Hospital, and it's easily the most broken card. I can't provide any detailed stats.
Totally agree. He's most effective in the tournaments where its on hardest setting, and it's easy to just let patients die to your benefit. Just had a game where I started first and there was the pathologist... Great, so I take ambulance 2 and opponent takes ambulance 1, and that's GG already before any rounds are played. Pretty pointless game.
Re: Remove pathologist from Dice Hospital mini expansion.
Posted: 12 December 2025, 05:49
by shapeshifter999
I also would like the option to remove the pathologist from a game. I play often with my girlfriend and this card on harder settings felt just a cheat win. Thank you!