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Maintain Color Choice

Posted: 18 April 2023, 17:30
by Marklbetya
I get there are some reasons why programming everyone to keep their own color isn't desirable. There are a handful of games that it might be more confusing, if two players are talking and need to refer to a specific player color. But these are rare.

MUCH more important is that we have a color we are used to and have chosen (and paid for) and then games get ruined because we are not the color we expect to be. Yes, I've used the notes to remind myself, but sometimes a new game starts and I don't realize. And the vast majority of games, it would be SOOOO much easier to know you are always your color: Can't Stop; Thurn and Taxis for example

And there are many others, especially cooperative games where it can do no harm: Potion Explosion; Just One etc.

There is no reason that by now this can't be done for the vast, vast majority of games.

PLEASE DO THIS. It's so frustrating to blow a game with no "undo" because of a mistake that would never be made in f2f gaming because of this.

And I know this has been discussed before, but apparently to no avail.

Re: Maintain Color Choice

Posted: 10 October 2023, 03:38
by arthurpwiggle
I want to add my voice to this. I can't think of a reason that they can't program the games so that everyone gets their chosen color. If everyone wants to be red, that's not a problem. Make everyone red on THEIR OWN SCREEN. It really doesn't matter what the other colors displayed on other people's screens are. I may see that I'm red, and another player see that I'm green, because they are red. That seem slike a pretty simple thing to program in.

Re: Maintain Color Choice

Posted: 10 October 2023, 06:13
by Tisaac
arthurpwiggle wrote: 10 October 2023, 03:38 I want to add my voice to this. I can't think of a reason that they can't program the games so that everyone gets their chosen color. If everyone wants to be red, that's not a problem. Make everyone red on THEIR OWN SCREEN. It really doesn't matter what the other colors displayed on other people's screens are. I may see that I'm red, and another player see that I'm green, because they are red. That seem slike a pretty simple thing to program in.
What about the fact that you might referring to other players by their color in the chat ? "Be careful of yellow, he has lot of cards"
Also it's really not as simple to program as you make it seems. Some games are also using specific color meeples so you would need to be able to make that work too so it would mean no easy global way to change that at a framework level