Hi Wingspan Players!
I want to share with you this though, hoping that we can convince the programmer/bga managers to update the BGA version of Wingspan on this topic.
The original rules of the game requires that the FIRST PLAYER is determined randomly AFTER all players have decided how to manage the starting hand, which makes very much sense to me because in a competitive game, any extra data/information you have about the game assets can be beneficial to a specific player, and on the implementation of Wingspan on BGA this is exactly what happens, imho:
the first player knows before selecting his cards/food/bonus cards, what are the first 3 cards in the cards tray and the 5 foods in the bird feeder; also the other players know, of course, but given the fact that the first players KNOWS he is going first, he can easily adapt the starting resources based on the the first action he will perform and, therefore, have an advantage that the following players very simply won't have, because when they decide how to manage their starting hand that can't predict what the action of the first player will be.
I truly believe this aspect should be fixed.
FYI information, a year ago I was given an answer about this by one of the programmer, explaining that this choice was made to make the game the same as the one on Wingspan online app, and it was noot really having consequences on the gameplay, but I am still 100% convinced that this is an alteration of the game symmetry and information balance (crucial expecially on a 2 players game!).
Let me know what you think.
Pietr_ucci
I want to share with you this though, hoping that we can convince the programmer/bga managers to update the BGA version of Wingspan on this topic.
The original rules of the game requires that the FIRST PLAYER is determined randomly AFTER all players have decided how to manage the starting hand, which makes very much sense to me because in a competitive game, any extra data/information you have about the game assets can be beneficial to a specific player, and on the implementation of Wingspan on BGA this is exactly what happens, imho:
the first player knows before selecting his cards/food/bonus cards, what are the first 3 cards in the cards tray and the 5 foods in the bird feeder; also the other players know, of course, but given the fact that the first players KNOWS he is going first, he can easily adapt the starting resources based on the the first action he will perform and, therefore, have an advantage that the following players very simply won't have, because when they decide how to manage their starting hand that can't predict what the action of the first player will be.
I truly believe this aspect should be fixed.
FYI information, a year ago I was given an answer about this by one of the programmer, explaining that this choice was made to make the game the same as the one on Wingspan online app, and it was noot really having consequences on the gameplay, but I am still 100% convinced that this is an alteration of the game symmetry and information balance (crucial expecially on a 2 players game!).
Let me know what you think.
Pietr_ucci