Discussion on optimal Boop theory
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- Honorarius
- Posts: 11
- Joined: 11 March 2023, 16:56
Discussion on optimal Boop theory
Is there any interest in discussion on moves in certain situations? I've had a few chats with people post game, was wondering if there was any interest in a group discussion of move theory from certain set situations.
Re: Discussion on optimal Boop theory
I just played my first game but I enjoyed the strategy of it. Following to see what unfolds here!
- Honorarius
- Posts: 11
- Joined: 11 March 2023, 16:56
Re: Discussion on optimal Boop theory
I'm enjoying the strategy too.
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- Posts: 1
- Joined: 17 April 2023, 18:44
Re: Discussion on optimal Boop theory
Yeah I'd be in to discuss strategy, currently I am thinking about endgame checkmates, it would be nice to have them displayed somewhere.
I propose a framework to discuss strategy, a convenient grid below which is just a bunch of "." character separated by 1 space, everything wrapped in the code BBcode (click on the "</>" icon up there)
♟ ♙ = kittens
♜ ♖ = cats
For example one checkmate configuration, this works wherever this pattern is placed = touching border or not :
I propose a framework to discuss strategy, a convenient grid below which is just a bunch of "." character separated by 1 space, everything wrapped in the code BBcode (click on the "</>" icon up there)
♟ ♙ = kittens
♜ ♖ = cats
Code: Select all
. . . . . .
. . . . . .
. . . . . .
. . . . . .
. . . . . .
. . . . . .
For example one checkmate configuration, this works wherever this pattern is placed = touching border or not :
Code: Select all
. . . . . .
. ♜ . ♜ . .
. . ♜ . . .
. . . . . .
. . ♜ . . .
. . . . . .
- Honorarius
- Posts: 11
- Joined: 11 March 2023, 16:56
Re: Discussion on optimal Boop theory
I think that's a good way to display it
- Fou Dubulbe
- Posts: 2
- Joined: 01 April 2023, 09:50
Re: Discussion on optimal Boop theory
If I understand your grid correctly, your exemple isn't a checkmate. I can continue the game by playing that :
But it is actually a checkmate if it's touching the border, if I don't have a cat or if there's already a kitten or a cat where I put mine.
I'm calling it "l'entonnoir" (the funnel) because of its shape.
Code: Select all
. . ♖ . . .
. . . . . .
♜ . ♜ . ♜ .
. . . . . .
. . ♜ . . .
. . . . . .
I'm calling it "l'entonnoir" (the funnel) because of its shape.
Last edited by Fou Dubulbe on 27 April 2023, 07:21, edited 1 time in total.
Re: Discussion on optimal Boop theory
That response will not stop game. I'm not sure how to use the code, but your response does not prevent the player from simply pushing their cat in diagonally to make a 3 in a row.Fou Dubulbe wrote: ↑26 April 2023, 20:01 If I understand your grid correctly, your exemple isn't a checkmate. I can continue the game by playing that :
But it is actually a checkmate if it's touching the border, if I don't have a cat or if there's already a kitten or a cat where I put mine.Code: Select all
. . ♖ . . . . . . . . . . ♜ . ♜ . ♜ . . . . . . . . . ♜ . . . . . . . . .
I'm calling it "l'entonnoir" (the funnel) because of its shape.
Re: Discussion on optimal Boop theory
I agree with your endgame idea. I don't know anything about how to create these things, but I'm not a fan of your dots replaced by pieces idea due to the pieces creating spacing issues. I don't know if colored dots or boxes are a better solution, but something that keeps the alignment would be ideal.BillybGoode wrote: ↑24 April 2023, 16:36 Yeah I'd be in to discuss strategy, currently I am thinking about endgame checkmates, it would be nice to have them displayed somewhere.
I propose a framework to discuss strategy, a convenient grid below which is just a bunch of "." character separated by 1 space, everything wrapped in the code BBcode (click on the "</>" icon up there)
♟ ♙ = kittens
♜ ♖ = catsCode: Select all
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
For example one checkmate configuration, this works wherever this pattern is placed = touching border or not :Code: Select all
. . . . . . . ♜ . ♜ . . . . ♜ . . . . . . . . . . . ♜ . . . . . . . . .
- Fou Dubulbe
- Posts: 2
- Joined: 01 April 2023, 09:50
Re: Discussion on optimal Boop theory
You're right, I missed that!
Code: Select all
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. ♜ . . . .
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I agree, but as long as we don't find another idea, I think the best solution is to delete a space between two cats to keep it easily readable.Ceaseless wrote: ↑26 April 2023, 21:24I agree with your endgame idea. I don't know anything about how to create these things, but I'm not a fan of your dots replaced by pieces idea due to the pieces creating spacing issues. I don't know if colored dots or boxes are a better solution, but something that keeps the alignment would be ideal.
Code: Select all
. . . . . .
♜ ♜♜ ♜ ♜ ♜
. . . . ♜ .
. . . ♜ . .
. . ♜ . . .
. . . . . .
Re: Discussion on optimal Boop theory
Well, there could be a piece used for empty space as well. So there'd be 5 pieces. 1 for each cat, each kitten, and empty space, all same size. Just having a bigger dot would probably do it.Fou Dubulbe wrote: ↑26 April 2023, 21:51You're right, I missed that!
Code: Select all
. . . . . . . ♜ . . . . . . . . ♜ . . . . ♜ . . . . ♜ . . . . . . . . .
I agree, but as long as we don't find another idea, I think the best solution is to delete a space between two cats to keep it easily readable.Ceaseless wrote: ↑26 April 2023, 21:24I agree with your endgame idea. I don't know anything about how to create these things, but I'm not a fan of your dots replaced by pieces idea due to the pieces creating spacing issues. I don't know if colored dots or boxes are a better solution, but something that keeps the alignment would be ideal.
Code: Select all
. . . . . . ♜ ♜♜ ♜ ♜ ♜ . . . . ♜ . . . . ♜ . . . . ♜ . . . . . . . . .