Page 1 of 3

Discussion on optimal Boop theory

Posted: 22 April 2023, 18:28
by Honorarius
Is there any interest in discussion on moves in certain situations? I've had a few chats with people post game, was wondering if there was any interest in a group discussion of move theory from certain set situations.

Re: Discussion on optimal Boop theory

Posted: 23 April 2023, 19:37
by kinzie_k
I just played my first game but I enjoyed the strategy of it. Following to see what unfolds here!

Re: Discussion on optimal Boop theory

Posted: 24 April 2023, 00:26
by Honorarius
I'm enjoying the strategy too.

Re: Discussion on optimal Boop theory

Posted: 24 April 2023, 16:36
by BillybGoode
Yeah I'd be in to discuss strategy, currently I am thinking about endgame checkmates, it would be nice to have them displayed somewhere.
I propose a framework to discuss strategy, a convenient grid below which is just a bunch of "." character separated by 1 space, everything wrapped in the code BBcode (click on the "</>" icon up there)


♟ ♙ = kittens
♜ ♖ = cats

Code: Select all

. . . . . . 
. . . . . . 
. . . . . . 
. . . . . . 
. . . . . . 
. . . . . . 


For example one checkmate configuration, this works wherever this pattern is placed = touching border or not :

Code: Select all

. . . . . . 
. ♜ . ♜ . . 
. . ♜ . . . 
. . . . . . 
. . ♜ . . . 
. . . . . . 

Re: Discussion on optimal Boop theory

Posted: 26 April 2023, 00:17
by Honorarius
I think that's a good way to display it

Re: Discussion on optimal Boop theory

Posted: 26 April 2023, 20:01
by Fou Dubulbe
If I understand your grid correctly, your exemple isn't a checkmate. I can continue the game by playing that :

Code: Select all

. . ♖ . . . 
. . . . . . 
♜ . ♜ . ♜ . 
. . . . . . 
. . ♜ . . . 
. . . . . . 
But it is actually a checkmate if it's touching the border, if I don't have a cat or if there's already a kitten or a cat where I put mine.

I'm calling it "l'entonnoir" (the funnel) because of its shape.

Re: Discussion on optimal Boop theory

Posted: 26 April 2023, 21:22
by Ceaseless
Fou Dubulbe wrote: 26 April 2023, 20:01 If I understand your grid correctly, your exemple isn't a checkmate. I can continue the game by playing that :

Code: Select all

. . ♖ . . . 
. . . . . . . 
♜ . ♜ . ♜ . 
. . . . . . 
. . ♜ . . . 
. . . . . . 
But it is actually a checkmate if it's touching the border, if I don't have a cat or if there's already a kitten or a cat where I put mine.

I'm calling it "l'entonnoir" (the funnel) because of its shape.
That response will not stop game. I'm not sure how to use the code, but your response does not prevent the player from simply pushing their cat in diagonally to make a 3 in a row.

Re: Discussion on optimal Boop theory

Posted: 26 April 2023, 21:24
by Ceaseless
BillybGoode wrote: 24 April 2023, 16:36 Yeah I'd be in to discuss strategy, currently I am thinking about endgame checkmates, it would be nice to have them displayed somewhere.
I propose a framework to discuss strategy, a convenient grid below which is just a bunch of "." character separated by 1 space, everything wrapped in the code BBcode (click on the "</>" icon up there)


♟ ♙ = kittens
♜ ♖ = cats

Code: Select all

. . . . . . 
. . . . . . 
. . . . . . 
. . . . . . 
. . . . . . 
. . . . . . 


For example one checkmate configuration, this works wherever this pattern is placed = touching border or not :

Code: Select all

. . . . . . 
. ♜ . ♜ . . 
. . ♜ . . . 
. . . . . . 
. . ♜ . . . 
. . . . . . 
I agree with your endgame idea. I don't know anything about how to create these things, but I'm not a fan of your dots replaced by pieces idea due to the pieces creating spacing issues. I don't know if colored dots or boxes are a better solution, but something that keeps the alignment would be ideal.

Re: Discussion on optimal Boop theory

Posted: 26 April 2023, 21:51
by Fou Dubulbe
Ceaseless wrote: 26 April 2023, 21:22That response will not stop game. I'm not sure how to use the code, but your response does not prevent the player from simply pushing their cat in diagonally to make a 3 in a row.
You're right, I missed that! :lol:

Code: Select all

. . . . . . 
. ♜ . . . . 
. . . . ♜ . 
. . . ♜ . . 
. . ♜ . . . 
. . . . . . 
Ceaseless wrote: 26 April 2023, 21:24I agree with your endgame idea. I don't know anything about how to create these things, but I'm not a fan of your dots replaced by pieces idea due to the pieces creating spacing issues. I don't know if colored dots or boxes are a better solution, but something that keeps the alignment would be ideal.
I agree, but as long as we don't find another idea, I think the best solution is to delete a space between two cats to keep it easily readable.

Code: Select all

. . . . . . 
♜ ♜♜ ♜ ♜ ♜
. . . . ♜ . 
. . . ♜ . . 
. . ♜ . . . 
. . . . . . 

Re: Discussion on optimal Boop theory

Posted: 27 April 2023, 14:46
by Ceaseless
Fou Dubulbe wrote: 26 April 2023, 21:51
Ceaseless wrote: 26 April 2023, 21:22That response will not stop game. I'm not sure how to use the code, but your response does not prevent the player from simply pushing their cat in diagonally to make a 3 in a row.
You're right, I missed that! :lol:

Code: Select all

. . . . . . 
. ♜ . . . . 
. . . . ♜ . 
. . . ♜ . . 
. . ♜ . . . 
. . . . . . 
Ceaseless wrote: 26 April 2023, 21:24I agree with your endgame idea. I don't know anything about how to create these things, but I'm not a fan of your dots replaced by pieces idea due to the pieces creating spacing issues. I don't know if colored dots or boxes are a better solution, but something that keeps the alignment would be ideal.
I agree, but as long as we don't find another idea, I think the best solution is to delete a space between two cats to keep it easily readable.

Code: Select all

. . . . . . 
♜ ♜♜ ♜ ♜ ♜
. . . . ♜ . 
. . . ♜ . . 
. . ♜ . . . 
. . . . . . 
Well, there could be a piece used for empty space as well. So there'd be 5 pieces. 1 for each cat, each kitten, and empty space, all same size. Just having a bigger dot would probably do it.