Pre-play
Posted: 25 April 2023, 23:15
HI,
I was playing a game with no interaction outside of the score (geek out masters), and I though about having players take turns at the same time. This could work too in Yahtzee.
So firstly, what is done actually is the following:
- Player A plays his turn
- Player A score some points
- Player B plays his turn (knowing what did player A)
- Player B score some points
Here is now the improvement which could be done in some games:
- Player A and Player B can plays their turn. Only timer of player A decrease.
- If player B finish his turn first, still nothing happen. Just the turn is stocked
- When player A finish his turn, his turn is revelead to all players. Timer of A stop decreasing
- If player B didn't finish his turn, his timer will start to decrease. And he need to play (and A got the possibility to play his next turn)
- When player B finish his turn, or if it was already finished, his turn is revealed, and his timer stop decreasing
- ...
The main point is that it's optional. If you believe what others do should matter, you just have to not play, and let the other finish his turn.
I believe in many games of that type, during the first 80%, it's rare that you want to wait for the other player to play.
On the other hand, during the last 20%, it's not.
It work in real time and turn based.
Furthermore, in game like Carcassonne, it could goes one step further where you have the ability to pre-play your next turn. If that turn is legal, it plays immediately, if it isn't, it's cancelled and it's your turn.
It look totally counter intuitive for new players, but if done correctly, that could make some games more popular (like yahtzee 6 players in real time
).
I was playing a game with no interaction outside of the score (geek out masters), and I though about having players take turns at the same time. This could work too in Yahtzee.
So firstly, what is done actually is the following:
- Player A plays his turn
- Player A score some points
- Player B plays his turn (knowing what did player A)
- Player B score some points
Here is now the improvement which could be done in some games:
- Player A and Player B can plays their turn. Only timer of player A decrease.
- If player B finish his turn first, still nothing happen. Just the turn is stocked
- When player A finish his turn, his turn is revelead to all players. Timer of A stop decreasing
- If player B didn't finish his turn, his timer will start to decrease. And he need to play (and A got the possibility to play his next turn)
- When player B finish his turn, or if it was already finished, his turn is revealed, and his timer stop decreasing
- ...
The main point is that it's optional. If you believe what others do should matter, you just have to not play, and let the other finish his turn.
I believe in many games of that type, during the first 80%, it's rare that you want to wait for the other player to play.
On the other hand, during the last 20%, it's not.
It work in real time and turn based.
Furthermore, in game like Carcassonne, it could goes one step further where you have the ability to pre-play your next turn. If that turn is legal, it plays immediately, if it isn't, it's cancelled and it's your turn.
It look totally counter intuitive for new players, but if done correctly, that could make some games more popular (like yahtzee 6 players in real time