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'Vandalism' in tips page
Posted: 03 May 2023, 00:24
by Romain672
Hi,
I don't want to start a war in the historic of the wiki tips page:
https://en.doc.boardgamearena.com/index ... on=history .
But with initial (good?) intentions, about a paragraph which is controversial, someone just changed it going from a form 'neutral' to something that I called 'aggressive' mainly because of the word 'religious'. And then he talk about something about the changements of the page, which have absolutely no place for a tips page. (no reader care about that section being changed a lot)
So I pm him, explained my position and changed the wiki, not because I disagree, but because the previous part was neutral. In answer, he blocked me and changed back the wiki.
So outside of changing over and over the tips page... I open that subject

Re: 'Vandalism' in tips page
Posted: 03 May 2023, 00:27
by Romain672
Here is my pm and my position for those not aware about what is 'chop management':
"
Hi, I saw you did some aggressives changes on the hanabi wiki page, and want at least to hear your opinion on it, since most good players i know will disagree with you.
I will try to be short first, once you get really good at Hanabi, you can score 30/30 or 25/25 very regularly. One of the main possibilities to lose is by discarding per example an early r4 (red 4), and have the other one last or close to the end of the deck
if it's last, the game is instantoly 'lost' (or you can't do max score anymore) since you will play r4 last turn of the extra turn.
if it's close to last, that forces you to keep r5 in hand until the end game, which is fine. But if now it's not r4 but r2, then you are forced to keep r3+r4+r5, which is annoying, and which if they are out of order (r3>r5>r4) can cause a lost even if other copy of r2 is second to last.
Order of players Alice (you)>Bob>Cathy>Donald.
So knowing that, if after like 20 turns, Bob has a hand with only trash or saved cards, and Cathy has a r1 playable in finesse position, you as Alice have two choices:
- either you discard, and let Bob bluff or finesse that r1 which will give you extra clues and effeciency
- or you 'steal' the clue and clue r1 (which would be usually bad on that example), which can make Bob angry, but that should tell him something extra
Note that this extra thing can't be a play one slot, else Cathy will assume her card is r2 and not r1.
Usually that extra thing (with the 'experienced players' i play with) will be that Bob got some trashs cards.
As Alice, your chop you know is not critical (else others players would save it), it should be not playable (else others players would clue it). So it could be trash, or it could be useful like a non unique r4.
So if there is like 20 cards in deck, and both r4 aren't visible, and Alice hand is x-x-x-(5), and you decide to discard (and your chop could be useful), then the probability to lose instantly is 2/23 (r4 in chop) * 1/22 (r4 last) = 1/253=0.4%. [post-edit: in reality it's higher, something around 2/10 * 1/22 ~= 0.9% because your chop you know it's not any card but a non playable non critical]
And you can multiply that probability for every critical card and everty turn where a player discard a potential useful card.
Then, if Alice hand is instead x-x-(5)-(5), you don't want Alice to draw more playables, or else there is a chance for Alice to have too many playables, and make her not play all her card before the last turn.
--------------------
Note that if instead Cathy's hand is x-r1-r-x, then both Alice and Bob can clue red, since you can't bluff Cathy anymore. Red will be clued in nearly all cases, so now the question became as Alice, do you want yourself Alice or Bob to discard. Bob's chop is trash, your chop is trash OR useful.
So knowing all that, you can decide the best action depending of others factors.
------------------
Yeah, I tried to be short, but it's hard for me to explain totally that concept.
The main problem with any other interpretation, is that if Alice got two 5s, and Bob got a full trash hand (and it happen), you force Alice to discard. Which can be really hard to defend and causes many others problems
Oh and btw, if you skip in purpose Bob and he discards a useful y3, then now the person who hold the other copy of y3 know he has it in hand. With random player on bga, that will not do much, but if you play with player who play with higher sensibility, that can be really powerful.
"
Re: 'Vandalism' in tips page
Posted: 03 May 2023, 19:03
by Blacktango
It appears that the wiki has been reverted.
I really agree that a wiki tips page should be neutral.
You can point out the pros and cons of a convention, but don't give your opinion without being careful and demonstrative.
The forum is a great place to discuss how/why the wiki can be improved.
As for the content of the changes, I noticed this assertion:
Note that finesse convention does not require you to interpret that a save-clue means that a card is unique. Valuable cards may be saved at any point in the game, either by getting marked as collateral, or when they reach CHOP position.
I don't think it's the convention played on BGA (at least with the finesse convention, in 3+ player mode and under 700 ELO).
If a card is clued on chop, either
- it is unique, then it's a save
- it prevents two players from discarding the same card twice
- it's a play clue, so if the card itself is not playable, then it should trigger a response
The second case is tricky and regularly triggers a play/bomb (which can be better than lose both copies of a 2).
Re: 'Vandalism' in tips page
Posted: 04 May 2023, 02:32
by Travis Hall
The editor in question is only a strong-rank player, and that rating is based almost entirely on 2-player games. So, basically, they don’t have the experience to realise that what they have encountered so far does not reach Hanabi’s strategic depths.
As I’ve said before, skip-means-play often gives teams of low-rank players value that helps them reach the efficiency needed to score 25 or 30, but the efficiency boost is much less valuable among players who are achieving high efficiency with (even slightly) more advanced forms of finesse and bluff. For the latter group, discard management becomes valuable to achieve perfect scores consistently. This is why we see two camps on that topic (but as ELO rises, many players eventually have to switch).
But the Wiki is subject to edits by people who don’t really even know how much they don’t know, so it has to be regarded as somewhat unreliable.
Re: 'Vandalism' in tips page
Posted: 04 May 2023, 05:20
by Stroom
That wiki is full of seriously bad tips. Both for 2-player and 3+ player. If anything, there should be different sets of conventions split based on the player count No wonder why some people don't play well if they read that.
Re: 'Vandalism' in tips page
Posted: 30 June 2023, 04:48
by BusError
Travis Hall wrote: ↑04 May 2023, 02:32
The editor in question is only a strong-rank player, and that rating is based almost entirely on 2-player games. So, basically, they don’t have the experience to realise that what they have encountered so far does not reach Hanabi’s strategic depths.
As I’ve said before, skip-means-play often gives teams of low-rank players value that helps them reach the efficiency needed to score 25 or 30, but the efficiency boost is much less valuable among players who are achieving high efficiency with (even slightly) more advanced forms of finesse and bluff. For the latter group, discard management becomes valuable to achieve perfect scores consistently. This is why we see two camps on that topic (but as ELO rises, many players eventually have to switch).
But the Wiki is subject to edits by people who don’t really even know how much they don’t know, so it has to be regarded as somewhat unreliable.
I like the way you worded this. I've been playing no abandons with Strong+ for quite some time and as a result my ELO fluctuates heavily between 500 and 750. I find I'm constantly trying to kill this skip-means-play dogmatism and cannot seem to convince people of the value of discard management. Non-critical cards matter too!
