Hi All,
I decided to try ranked to challenge myself and I've been getting smoked left and right. I consider myself a pretty good player at higher player counts (~80% wr in 3-4p) but I can't get a handle on 2p, I probably have ~ a 20% wr. It feels like my opponents often have insane draws or synergies (draw into rhino or elephant, side entrance and release of patents in opening hand, 9 rep by end of round 2, every bird synergy sponsors, etc.) and I'm playing from behind most of the game. When I win it's usually by a 5-10 point margin and when I lose its often by 15-40 points. Clearly I'm doing something wrong, but I'm not sure what.
Some thoughts I've had:
1. 4 Association into cards or 2 rep seems to be the standard opening looking to flip 2 cards by end of round 2. I've tried going partner zoo a bit but the card selection you get from reputation feels too powerful to ignore.
2. I trigger breaks too much. This loses tempo and gives the opponent first selection of cards, association, etc. in the next round.
3. I was undervaluing sponsors for a while because they feel less impactful at higher player counts. In 2p they give you something to do when stalling out the turn and because there's less competition for them you can build some strong synergies.
4. Which cards to flip is murky. It seems like for the first 2 flips animals/build are best for more efficient actions and making sure you get that 2nd card flip round 2. 3rd and 4th flips seem harder to gauge usually I flip either cards or association depending on what I need. If the market or my hand is flooded with sponsors I think an early sponsors flip can be powerful but otherwise I almost never flip it.
5. I've been using my first conservation project cube for a worker but I'm starting to think this isn't actually that good. It generally will net me 1 extra association that round but because rounds are so short it's hard to get a lot of value out of it. A 2 enclosure, income, or snap might be better.
6. Competing over the card market. I feel like I'm still pretty bad at this, I've been trying to get better at saving card from rep range spaces and snaps for important cards that might come up but I often feel like I get the worse end of the deal.
7. I was undervaluing cards for a while too. Because the market churns a lot less than it does in higher player counts you need to prioritize draws more to get better card synergies.
Any thoughts/tips would be welcome!
I decided to try ranked to challenge myself and I've been getting smoked left and right. I consider myself a pretty good player at higher player counts (~80% wr in 3-4p) but I can't get a handle on 2p, I probably have ~ a 20% wr. It feels like my opponents often have insane draws or synergies (draw into rhino or elephant, side entrance and release of patents in opening hand, 9 rep by end of round 2, every bird synergy sponsors, etc.) and I'm playing from behind most of the game. When I win it's usually by a 5-10 point margin and when I lose its often by 15-40 points. Clearly I'm doing something wrong, but I'm not sure what.
Some thoughts I've had:
1. 4 Association into cards or 2 rep seems to be the standard opening looking to flip 2 cards by end of round 2. I've tried going partner zoo a bit but the card selection you get from reputation feels too powerful to ignore.
2. I trigger breaks too much. This loses tempo and gives the opponent first selection of cards, association, etc. in the next round.
3. I was undervaluing sponsors for a while because they feel less impactful at higher player counts. In 2p they give you something to do when stalling out the turn and because there's less competition for them you can build some strong synergies.
4. Which cards to flip is murky. It seems like for the first 2 flips animals/build are best for more efficient actions and making sure you get that 2nd card flip round 2. 3rd and 4th flips seem harder to gauge usually I flip either cards or association depending on what I need. If the market or my hand is flooded with sponsors I think an early sponsors flip can be powerful but otherwise I almost never flip it.
5. I've been using my first conservation project cube for a worker but I'm starting to think this isn't actually that good. It generally will net me 1 extra association that round but because rounds are so short it's hard to get a lot of value out of it. A 2 enclosure, income, or snap might be better.
6. Competing over the card market. I feel like I'm still pretty bad at this, I've been trying to get better at saving card from rep range spaces and snaps for important cards that might come up but I often feel like I get the worse end of the deal.
7. I was undervaluing cards for a while too. Because the market churns a lot less than it does in higher player counts you need to prioritize draws more to get better card synergies.
Any thoughts/tips would be welcome!