Example 1:
https://boardgamearena.com/table?table=382319204
https://imgur.com/ky2bwSF
So you are third player and get to play your first two turns in a row.
What do you do and what's your long term plan ?
-----------------
I could have picked the Maya and the handcrafting+workshop tech tile. Second civ would probably have been an annexation (not 100% sure) and 3rd civ would likely have been a rise late in the game that cannot be predicted at the start of the game. Maya's power + workshop (and writing) would have allowed to make some points with Culture at reasonable cost.
----
Instead, I picked Nubia with the intention of keeping it as main civ until the end.
I took the masonry tile right away. Intent being to make points through "build"
In fact, I chose Nubia (+ masonry) over Maya (+ handcrafting) in part because I had never yet gone right away for a "build" strategy...
And in part because I didn't fancy winning those late wars with one of the opponents having already taken the Romans. Nubia felt safer, especially against less experienced opponents.
Second turn I annexed Malay for the 3 gold and to remove one of the 4workers civs though it didn't matter all that much which one I annexed.
I took Mining on the first round to not lose the war (and for the -1$ on build)
2nd turn I took Sailing and gathered money before "Farm" went away because I needed a lot of money
This way, on round 3 I could get the two techs I couldn't wait to get: "Masonry and Fortification" and started making points with my first "build" action.
All the money from round 2 allowed me to do that without annexing a civ on round 3 for just the money as I knew that I would later want to annex to recover a worker either to counter the event or to recover from a wonder.
I couldn't foresee what I would that after round 3 at the start of the game, that depended too much on which civs would be available and how much money I would have thanks to people doing "Trade".
-----------------------------
AoC is a game where you need to :
# always think at least one turn in advance
# know how you hope to eventually make points
# have an idea of how long you are going to keep your current civ as main
# have an objective/idea in terms of how many workers you are going to work with
Though, of course, plans can change.
https://boardgamearena.com/table?table=382319204
https://imgur.com/ky2bwSF
So you are third player and get to play your first two turns in a row.
What do you do and what's your long term plan ?
-----------------
I could have picked the Maya and the handcrafting+workshop tech tile. Second civ would probably have been an annexation (not 100% sure) and 3rd civ would likely have been a rise late in the game that cannot be predicted at the start of the game. Maya's power + workshop (and writing) would have allowed to make some points with Culture at reasonable cost.
----
Instead, I picked Nubia with the intention of keeping it as main civ until the end.
I took the masonry tile right away. Intent being to make points through "build"
In fact, I chose Nubia (+ masonry) over Maya (+ handcrafting) in part because I had never yet gone right away for a "build" strategy...
And in part because I didn't fancy winning those late wars with one of the opponents having already taken the Romans. Nubia felt safer, especially against less experienced opponents.
Second turn I annexed Malay for the 3 gold and to remove one of the 4workers civs though it didn't matter all that much which one I annexed.
I took Mining on the first round to not lose the war (and for the -1$ on build)
2nd turn I took Sailing and gathered money before "Farm" went away because I needed a lot of money
This way, on round 3 I could get the two techs I couldn't wait to get: "Masonry and Fortification" and started making points with my first "build" action.
All the money from round 2 allowed me to do that without annexing a civ on round 3 for just the money as I knew that I would later want to annex to recover a worker either to counter the event or to recover from a wonder.
I couldn't foresee what I would that after round 3 at the start of the game, that depended too much on which civs would be available and how much money I would have thanks to people doing "Trade".
-----------------------------
AoC is a game where you need to :
# always think at least one turn in advance
# know how you hope to eventually make points
# have an idea of how long you are going to keep your current civ as main
# have an objective/idea in terms of how many workers you are going to work with
Though, of course, plans can change.