Improved Logistics * and should have a ban option.

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Queen_of_England
Posts: 5
Joined: 11 March 2016, 21:31

Improved Logistics * and should have a ban option.

Post by Queen_of_England »

Lots of cheap wins with that card. That is all.

*Moderator edit: please refrain from swearing on BGA, this is a family-friendly platform.
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la gratouille
Posts: 7
Joined: 18 June 2013, 00:46

Re: Improved Logistics * and should have a ban option.

Post by la gratouille »

Hi,

I fully agree with you. I hate this card for mny reasons I resumed here :

https://boardgamearena.com/forum/viewto ... +logistics

A long time ago in a galaxy... Hum, this is something else. But a not so long time ago i wrote this about Improved Logistics. My main reason to hate this card, it is not the fact that it can be OP, it is because it ruins the race.

"HI,

People won't be surprised to read me here ;)

I've been very pleased when Criticanfand told me about this topics.

When I ask about not playing this card, a lot of people think it is because it is overpowered. The most anoying to me is that it breaks games. As told upper by Hiei it can be easy and fast to end a game, without any chance for the other player.

Of course, it does not work 100% of the time, you need to feed the card, but any colonisation will give you the opportunity to play an extra card, which is totally unfair and unbalanced. To find small worlds on the way is not that difficult...

2 cards for a player, 1 for the other, it really breaks the balance of the game. If RFTG was not a race, maybe it could be different, I do not know, but in a race it is totally against the game in my opinion.

Another awfull way to use the card is to play it at the end : 4 big worlds in a military strategy will destroy you for sure, for instance. Why think about a strategy if you can be destroyed at the end so easyly ???

Most people say this : "it is a card", it is part of the game", "You are not the author"...

They don't take in consideration that games are tested before they are published, which means they have changed on the process. They can also evolute after that, many games had a revised edition, changing rules, banishing cards and so on... What player can bring is a critical point of view that can open a change, an improvement. If they consider rules as a sacred book, then they paralyse evolution.

A point of view to defend this card, is to justify it to fight the dev. strategy. I would answer that the medecine is worst than the disease : "dev. strategy is unbalanced, OP, then let's bring another OP strategy"... is it serious ??? At the end, you did not solve the 1st problem around OP dev's, you only add a second problem : instead of 1 problem, you have two.

I agree with Kasaki about Pangalactic Reserch, it is OP for sure ; and the 3rd expansion is full of OP cards.

Either we accept it, or we banish cards.

Instead of that, some people try to justify, what was, maybe, a will of the author to get fun with new powerfull cards, some of them really OP.

So, they are trying to justify rationnaly what was, maybe, an unrational will of the author to give himself pleasure creating new cards ???

Open theory, pure speculation.... "
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RobArbon
Posts: 2
Joined: 02 April 2020, 19:47

Re: Improved Logistics * and should have a ban option.

Post by RobArbon »

100% agree, it just makes it too easy to win with this. I think I've played it a couple of times against 400+ Elo players and lost but that's it. Whoever has this card usually wins.
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