Romain672 wrote: ↑18 June 2023, 18:51
6th)
Blood mage: need more experience with it, but it's similar to medic. Problem is that you regularly need to sacrifice yourself to do that setup, so that can backfire more often
my experience with bloodmage, is any game I've been in where somebody took a bloodmage, we usually lose. I find he doesn't do enough overall ..
perhaps it's just a mixing of other champs: ie Medic + Hunter + Bloodmage = no damage can't kill anything.
7th) Death strider: doesn't do much outside of damage, is anti-synergic with healing characters. Pretty cool if you upgrade the 6 to max, but that assume the game is already in a good shape if you manage to do it
yeah, he's good damage, but doesn't really do anything the Lancer does ... and Lancer does it better.
8th) Commander: it's really interresting to play, but I feel like his only good ability is his 4 which add armor, which can be really bad sometimes
I am going to SOOO disagree here.
I LOVE the commander, he's my main guy I use as often as possible. I find he is the best overall character:
- highest damage potential.
- very tanky : can soak a lot of damage and offers excellent group damage mitigation to others (which rivals the medic's healing)
- his bonus 6 can trigger so many different abilities ... it's such useful utility.
For best matchups, I find matching Commander with Sensei is just broken and results in an auto-win.
Sensei max out 3rd card (5/6 ability) first: to level 4. This gives his bonus action 6: +1 xp to all other players.
Commander: get 3rd card (5/6 ability) first: to level 3. This gives it a "range" of 1. I find this is more than enough to use it easily.
This means, the Sensei's #6 gets triggered twice as often .. this is free xp for everyone, all around. This adds up fast.
Commander: Highest damage potential: Lancer and Death Strider max out at 10 dmg with their #2 ability at level 4. Commander's #2, at level 4, has the potential to do 12 damage. (the big downside is most people doesn't seem to understand how the Commander works, and so unless you're coordinating with the team well, this can be hard to do).
I did have 1 game, I managed to spit out his max of 24 damage.
that was fun.
Tankiest:
Blood mage has highest HP (18) .. but no armor ... so no damage mitigation. All he is is a damage sponge . not very exciting, imho
Death Strider: 14 hp, and 2 armor is very good for damage mitigation.
Commander: 10 hp, and 3 armor. The 3 armor is excellent damage mitigation, plus usage of this #4, giving other players in the highest/target spot +2 armor, is amazing damage mitigation. Think of it as an instant 2 heal to everyone.
all in all, I love his versatility ..