Which echoes cards help you the most?
Here is a link to the cards list (scroll past the base set) so you can remember.
https://forum.dominionstrategy.com/inde ... pic=7421.0
Which cards do you think I've overlooked? I know there are some cards I thought were trash before, but then turned out to be very good.
I've strongly relied on these cards:
Age1:
Comb - call blue usually when you are able to find Mathematics from the base set.
Noodles - get more 1s and then maliciously share this, or just plain spam Noodles for score.
Perfume - not a great card necessarily, but good defensive card for when your opponent is trying to speed past the ages. Good defense.
Age2:
Nothing that impressive here. I usually take the blue cards and move along to age 3.
Crossbow/Horseshoes - more defensive cards for opponents aging up fast.
Age3:
Liquid fire - haven't had more than 1 game yet where I've got this card, but my opponents do get a big forecast/achievement and sometimes score if I need to keep a card in my hand.
Deodorant/Sandpaper - these cards feel very similar with Deodorant being better.
Age4:
Slide Rule - oh boy how many games have I been left in the dust from someone aging up on this card?
Kobukson - definitely a versatile card that seems a bit too good.
Age5:
Coke - if you catch some luck this card is nuts. Hitting a couple industry icons and then melding industrialization is game changing
Age6:
Hot Air Balloon - If you can figure this card out then great. Took me a couple games
Stethoscope/Kaleidoscope - Teching up
Age7:
Elevator - Pretty unfair
Age8:
Radio Telescope
Age9:
Laser
Age10:
Cell Phone
Here is a link to the cards list (scroll past the base set) so you can remember.
https://forum.dominionstrategy.com/inde ... pic=7421.0
Which cards do you think I've overlooked? I know there are some cards I thought were trash before, but then turned out to be very good.
I've strongly relied on these cards:
Age1:
Comb - call blue usually when you are able to find Mathematics from the base set.
Noodles - get more 1s and then maliciously share this, or just plain spam Noodles for score.
Perfume - not a great card necessarily, but good defensive card for when your opponent is trying to speed past the ages. Good defense.
Age2:
Nothing that impressive here. I usually take the blue cards and move along to age 3.
Crossbow/Horseshoes - more defensive cards for opponents aging up fast.
Age3:
Liquid fire - haven't had more than 1 game yet where I've got this card, but my opponents do get a big forecast/achievement and sometimes score if I need to keep a card in my hand.
Deodorant/Sandpaper - these cards feel very similar with Deodorant being better.
Age4:
Slide Rule - oh boy how many games have I been left in the dust from someone aging up on this card?
Kobukson - definitely a versatile card that seems a bit too good.
Age5:
Coke - if you catch some luck this card is nuts. Hitting a couple industry icons and then melding industrialization is game changing
Age6:
Hot Air Balloon - If you can figure this card out then great. Took me a couple games
Stethoscope/Kaleidoscope - Teching up
Age7:
Elevator - Pretty unfair
Age8:
Radio Telescope
Age9:
Laser
Age10:
Cell Phone