Comment on ways Automobiles is broken

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bostonquad
Posts: 10
Joined: 09 May 2020, 22:22

Comment on ways Automobiles is broken

Post by bostonquad »

This thread is to discuss
* ways Automobiles seems broken
* reasons why it may not be as broken as it may seem (if there are any such reasons)

I'll start.
  • Pit Team is too susceptible to depletion, especially in 4- or 5-player games
    With a cost of $1, Pit Team can be depleted before a player has a chance to buy any. This can leave a player, through no fault of their own, with no ability to remove wear other than by taking a pit stop.
  • Overdrive in 2P games gives the 2nd player an unassailable advantage
    (Overdrive is the one that says "According to your current position in the race, move up to 3 spaces on the following color or lower: First = white, Last = dark gray Other = light gray"

    This appears broken because if the 2nd player sculpts their bag to contain their share of Overdrive and nothing else other than what's needed to keep wear to a minimum, that player will always be able to advance further than the 1st player did by staying behind the 1st player on previous turns. Therefore, the 2nd player just needs to stay behind the 1st player until they can cross the finish line to win the race.

    (This assumes the 1st player keeps moving. If the 1st player declines to move, the game stagnates, which is another kind of broken.)

    I don't know if Overdrive is also broken in games with 3 or more players.
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bostonquad
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Joined: 09 May 2020, 22:22

... and other broken cubes

Post by bostonquad »

I suspect other cubes besides Overdrive may be broken in 2P, for similar reasons:

* Bump & Run [at Daytona and Talladega] (The one that says "Determine what position in the race your race car is currently in. Then, as long as you are not in first position, move your green cube up to 2 dark gray spaces on the board. If you are currently in last place, you may move 1 more dark gray space. For example, if your race car is currently in 4th place of a 4 player game, then you could move up to 3 consecutive dark gray spaces with your green cube.")

* Crate Motor (The one that says "Move up to 3 spaces on any 1 color. Then after your End Phase, each other player in a lower position than you may move 1 space on any color.")

Bump & Run requires a bit more thought for the 2nd player to dominate, as it is limited to dark gray spaces. This means it may well need another cube (or cubes) to pass the 1st place player. This is likely a small obstacle.

Crate Motor is unique in that it provides the benefit to the 2nd place player when it is played by the one in 1st place, rather than the one in 2nd place.
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