Fast Wins

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
ZenVee
Posts: 23
Joined: 16 February 2021, 20:09

Fast Wins

Post by ZenVee »

Some games are literally 4 turns.

Proof:
https://boardgamearena.com/gamereview?table=398536998

Could have been 3 turns if he decided to stay in Tokyo, which probably he should have, being on such a high health.

This makes the cards completely pointless. Now of course, many of the games will take longer, but not by a ton. Probably average is about 8 turns. The expansions make it easier to get to 20 by costumes and cultist powerups and wickedness tiles.

Can we have a game mode that plays until 25 stars? These games could actually be fun if you are able to use the cards, it's what separates the game from just rolling for 3's and doing the same stinking thing every game.
User avatar
Dravid83
Posts: 1
Joined: 28 February 2023, 12:36

Re: Fast Wins

Post by Dravid83 »

Watched your replay and no one applied any pressure to the guy after he took Tokyo, sometimes you have to abandon points to get him low on health so he can't score so high
User avatar
LBHahaha
Posts: 11
Joined: 15 June 2021, 11:47

Re: Fast Wins

Post by LBHahaha »

Agree with the reply above - some games the cooperative aspect doesn't kick in to prevent a fast win.

That said, I've been wishing for a longer game modes as well, especially with the expansions, to give some of the cards/effects time to ripen. Higher stars is one possibility, but I'd also like to see a Battle Royale mode - no stars, only health. More of those breathless escapes when the cooperation does work out ;)
User avatar
ZenVee
Posts: 23
Joined: 16 February 2021, 20:09

Re: Fast Wins

Post by ZenVee »

Dravid83 wrote: 04 August 2023, 07:23 Watched your replay and no one applied any pressure to the guy after he took Tokyo, sometimes you have to abandon points to get him low on health so he can't score so high
This would be great if everyone cooperated, but in arena people go for placement. If I sacrifice points and lower the leaders health, then other players can go after points more comfortably and I've effectively wasted my turn picking on 1 of 3 opponents and missing points. It's a prisoner's dilemma of sorts. It's not a positive expected value play in the long run because you bear a greater risk of placing last than the odds you do get a win by hitting.
dthowe
Posts: 1
Joined: 01 January 2023, 21:16

Re: Fast Wins

Post by dthowe »

https://boardgamearena.com/table?table=472177693

3 turn game earlier today. Penguin got Complete Destruction on first turn using Deep Dive and then hit it twice.

I swear the RNG isn't so random when that card or the Panda one that grants 2 stars and another turn are in play. The game prior to the 3 turn one, Panda hit that three times in 5 turns.
Post Reply

Return to “King of Tokyo”