Hi montybojangles, thank you very much for taking the time to explain what I did not understand and to share a few tips.montybojangles wrote: ↑22 August 2023, 13:35Hi. It's not a bug: the resources and 'charge 6' for the top of the economic track are a one-time benefit, not income you get every round like the lower levels. So advancing to level 5 is usually done in round 6. I hope you don't mind me making some suggestions. Building an Academy is usually the strongest opening as HH, as it gets you two tech tiles that contribute to your economy and gives you extra knowledge income - you can watch replays of kespie's, pepeleas' or djchadb's games, for example, to see how that's done and can lead to high scores. Also, keep an eye on your income, because at one point you had so much credit income you lost some because of the resource cap (30 credits, 15 ore, 15 knowledge). Lastly, it's best not to pay more than one ore for each terraforming step, even if there are round bonuses. Good luck!
I try not to specialise too much in my gaming routines as I find that adopting well-proved strategies takes away some of the gaming pleasure; this is also why I try to play very often different games, rather than digging too much into one.
This said, I appreciate general strategy advice: advancing to level 5 at the end makes all the sense and I was indeed curious to see whether knowledge income was something that did pay off with this faction. I will try to be mindful about the expense for terraforming and - definitely - about the caps you mentioned (and of which I was newbily unaware).
All the best!