Prone to ties?

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SimplicatusGames
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Prone to ties?

Post by SimplicatusGames »

I really like this game, so simple rules and setup with emerging strategies.

However, I worry that there will be lots of ties between experienced players, like in chess. It's very good that Qawale is so short, only 8 rounds, but the consequence is that if you defend well, you'll get a tie even if you're unable to win.

Therefore, if it was mathematically impossible to have a tie, like in some other abstracts on here, Qawale would be even better.
  • Perhaps it it had 9 rounds and a pie rule? Could still be a tie, of course.
  • Perhaps it could work with some kind of tiebreaker, like most stones on top of stacks, most stones in a single stack, or most stones touching each other in the same stack?
I am sure the designers and developers at Gigamic tested all options before settling on the published version, but I also imagine that they might have decided to keep it simple to reach a mass market.

My favourite game from Gigamic is Quarto, and it has a similar issue, but it is more complex and thus it seems to be much more difficult to end up with a tie, especially with advanced rules.

Would love to get other opinions on this!
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starman72
Posts: 6
Joined: 19 March 2016, 01:21

Re: Prone to ties?

Post by starman72 »

I was taken by surprise when I first tied. I hadn't read the rules carefully and just assumed that when your stck was gone, you would play from stacks of your color on the board, continuing to try to get 4 in a row. If tihere are no stacks with your color on to, you lose. But perhaps that can lead to unending games?
T72on1
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Joined: 09 October 2019, 12:18

Re: Prone to ties?

Post by T72on1 »

starman72 wrote: 03 August 2023, 03:33 I was taken by surprise when I first tied. I hadn't read the rules carefully and just assumed that when your stck was gone, you would play from stacks of your color on the board, continuing to try to get 4 in a row. If tihere are no stacks with your color on to, you lose. But perhaps that can lead to unending games?
This sounds like it could be a good option. Then again, like SimplicatusGames says, the designer probably has done a lot of testing prior to release.

I have surely been in a few games where I felt like the other player was in total control and deserved the victory, yet by defending it wasn't too hard to get that tie in the end.
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headkace
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Re: Prone to ties?

Post by headkace »

About what percentage of games between experienced players are resulting in ties?
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