Hello, here's a topic i haven't seen any writing on but i think is tricky enough to deserve it. When you reveal divinities in Age I and get to place them in the Pantheon, what thought process do you use in deciding what to do?
At first i would always put the strongest gods like Ra/Neptune in my cheapest slot, but this would backfire on me a lot when my opponent took 1st turn in Age II! Lesson learned...
At the moment i tend to default to filling the opponent's cheapest spots with weak or middling divinities, but there could be discussion on the threshold for this. For example, i tend to do this with Minerva but i know some top players think she's on the stronger end - Zeus/Aphrodite/Mars also feel borderline to me in this regard. It clearly seems bad to let the Gate end up in one of the opponent's first 2 slots, but when do we want to put a really strong god on our end instead?
Putting the likes of Ra in the game usually seems safest if you have Temple of Artemis or another way to ensure you can build the wonders you need to guarantee 1st turn in Age II, but if your opponent has more options than you then it's probably best to keep him away, right? Alternately, if you think your opponent is a better player than you, it might be good to add the high-risk/high-reward god.
Any thoughts, experts & masters?
At first i would always put the strongest gods like Ra/Neptune in my cheapest slot, but this would backfire on me a lot when my opponent took 1st turn in Age II! Lesson learned...
At the moment i tend to default to filling the opponent's cheapest spots with weak or middling divinities, but there could be discussion on the threshold for this. For example, i tend to do this with Minerva but i know some top players think she's on the stronger end - Zeus/Aphrodite/Mars also feel borderline to me in this regard. It clearly seems bad to let the Gate end up in one of the opponent's first 2 slots, but when do we want to put a really strong god on our end instead?
Putting the likes of Ra in the game usually seems safest if you have Temple of Artemis or another way to ensure you can build the wonders you need to guarantee 1st turn in Age II, but if your opponent has more options than you then it's probably best to keep him away, right? Alternately, if you think your opponent is a better player than you, it might be good to add the high-risk/high-reward god.
Any thoughts, experts & masters?