Hello
I have played Agricola for 6-7 years now and I absolutely love the game. I started with playing EIK and after some time I got hold of some more decks and started play EIKWmFrG (and even occasionally G4567 on playagricola.com). I have played live with friends, on boiteajeux, playagricola and now finally for over a year or so on boardgamearena.
When revised Agricola came out I was very happy and bought the base game and all the additional decks hoping for even more fun live games with friends. And it was fun as long as the cards were new and I just thought I didn't quite figure them out as my game experience went from playing as many cards as possible to playing as few cards as possible to win games. now after 100's of games with revised I have decided I think that there are way too many cards that just "bloats" the deck and will never be played in any situation unless you have other payoff to play them rather than the card and its effect (ie bookcase, tutor, lantern house and more)
I have not played much arena as i dislike playing draft 8 with the revised cards due to reasons explained earlier but thought id give it a try this league to actually try to focus on the cards but most of the games I feel I have lost interest before the draft is even over.
Most cards are so specific and requires so much synergy to even consider that drafting is more of a lottery than anything else to me.
It feels like there is such a disadvantage in a game with similar elo players if you do not get one of the absolutely top cards while someone else does (WHE, childless, lover, wood barterer and a few more that just is sooo much stronger than all other cards).
I think that revised would be better off removing the bottom 20-30% of the cards, loosing some specific criteria like "unconditional sow" and this to me very wierd rule on when played cards trigger on action spaces. On top of this it will require more cards that make you grow without building rooms and giving payoff for not building/growing/building later to make more strategies viable, as revised tend to favor early build and early grow much more than the base game. (cards like cowboy and mother, grotto, cat lover, benefactor, country doctor, lighthouse are all excellent examples of this).
With this post I'm hoping to spark a debate not only to ban all the top cards making the games even less interesting every arena season, but more likely looking over to ban the weakest cards and introduce new more interesting cards that makes new, to me often funnier, strategies viable.
Me and my friends have completely gone back to playing the original game when playing live and I'm not sure how long I'll have it in me to play on boardgamearena even though I really like the implementation and UI.
Hoping for others input in the matter and a constructive discussion.
/Joool
I have played Agricola for 6-7 years now and I absolutely love the game. I started with playing EIK and after some time I got hold of some more decks and started play EIKWmFrG (and even occasionally G4567 on playagricola.com). I have played live with friends, on boiteajeux, playagricola and now finally for over a year or so on boardgamearena.
When revised Agricola came out I was very happy and bought the base game and all the additional decks hoping for even more fun live games with friends. And it was fun as long as the cards were new and I just thought I didn't quite figure them out as my game experience went from playing as many cards as possible to playing as few cards as possible to win games. now after 100's of games with revised I have decided I think that there are way too many cards that just "bloats" the deck and will never be played in any situation unless you have other payoff to play them rather than the card and its effect (ie bookcase, tutor, lantern house and more)
I have not played much arena as i dislike playing draft 8 with the revised cards due to reasons explained earlier but thought id give it a try this league to actually try to focus on the cards but most of the games I feel I have lost interest before the draft is even over.
Most cards are so specific and requires so much synergy to even consider that drafting is more of a lottery than anything else to me.
It feels like there is such a disadvantage in a game with similar elo players if you do not get one of the absolutely top cards while someone else does (WHE, childless, lover, wood barterer and a few more that just is sooo much stronger than all other cards).
I think that revised would be better off removing the bottom 20-30% of the cards, loosing some specific criteria like "unconditional sow" and this to me very wierd rule on when played cards trigger on action spaces. On top of this it will require more cards that make you grow without building rooms and giving payoff for not building/growing/building later to make more strategies viable, as revised tend to favor early build and early grow much more than the base game. (cards like cowboy and mother, grotto, cat lover, benefactor, country doctor, lighthouse are all excellent examples of this).
With this post I'm hoping to spark a debate not only to ban all the top cards making the games even less interesting every arena season, but more likely looking over to ban the weakest cards and introduce new more interesting cards that makes new, to me often funnier, strategies viable.
Me and my friends have completely gone back to playing the original game when playing live and I'm not sure how long I'll have it in me to play on boardgamearena even though I really like the implementation and UI.
Hoping for others input in the matter and a constructive discussion.
/Joool