[EDIT: Poll closed. Conclusion: Add a game option to either reveal and track all public information or none.]
Hey Tichu community,
as developers we are looking for the next step to make Tichu on BGA even more enjoyable, and once again we need your feedback:
How much information should we show to the user or hide?
1. Bombs: Should we always show the "play bomb" button, even if you don't have a bomb? Or should the game interface "tell" the user that they have a bomb by only showing the button when they actually have a bomb?
2. Passed and Accepted Cards: Should we make the passed and accepted cards easily accessible during the round? Or should the user be forced to remember from the beginning of the round?
3. Cards played: Should we show a (tabular?) overview of which cards have already been played? Or should the players have to count aces, etc. themselves?
4. Auto skipping players: Should the game automatically skip players, if it is clear that they cannot beat the combo, because of the cards that have already been played? For example at the moment you have to explicitly "pass" an Ace, even if Dragon and Phoenix are already gone and you don't have more than 3 cards.
Personally, I am in favor of showing all the information to users and here is why:
A. The game will feel snappier and easier to play.
B. We would not be exposing any information that the user could not get from the game log.
C. I know that some users keep track of played cards on the side. And I don't really like the idea that the chances of winning Tichu depend a lot on manual labor that players are willing to invest into tracking played cards. Or on having a good memory. Strategy and tactics should be the deciding factors.
I am sure that this is a controversial topic, and I am looking forward to your thoughts!
Hey Tichu community,
as developers we are looking for the next step to make Tichu on BGA even more enjoyable, and once again we need your feedback:
How much information should we show to the user or hide?
1. Bombs: Should we always show the "play bomb" button, even if you don't have a bomb? Or should the game interface "tell" the user that they have a bomb by only showing the button when they actually have a bomb?
2. Passed and Accepted Cards: Should we make the passed and accepted cards easily accessible during the round? Or should the user be forced to remember from the beginning of the round?
3. Cards played: Should we show a (tabular?) overview of which cards have already been played? Or should the players have to count aces, etc. themselves?
4. Auto skipping players: Should the game automatically skip players, if it is clear that they cannot beat the combo, because of the cards that have already been played? For example at the moment you have to explicitly "pass" an Ace, even if Dragon and Phoenix are already gone and you don't have more than 3 cards.
Personally, I am in favor of showing all the information to users and here is why:
A. The game will feel snappier and easier to play.
B. We would not be exposing any information that the user could not get from the game log.
C. I know that some users keep track of played cards on the side. And I don't really like the idea that the chances of winning Tichu depend a lot on manual labor that players are willing to invest into tracking played cards. Or on having a good memory. Strategy and tactics should be the deciding factors.
I am sure that this is a controversial topic, and I am looking forward to your thoughts!