Hi,
I'm not sure if this has been suggested before.
It seems that most Roll for the Galaxy games go along the path of Develop, Develop, Develop.
Once in a while, the stars align, and Shipping works as a strategy.
Once in a while, Planet building works as a strategy.
What if there was an Optional Rule that 6+ Developments only scored the "+" part as Victory Points? They still cost 6 dice, but the Victory Points for winning the game did not "double dip" and score 6 VP and the "+" VP?
I'm not sure if this has been suggested before.
It seems that most Roll for the Galaxy games go along the path of Develop, Develop, Develop.
Once in a while, the stars align, and Shipping works as a strategy.
Once in a while, Planet building works as a strategy.
What if there was an Optional Rule that 6+ Developments only scored the "+" part as Victory Points? They still cost 6 dice, but the Victory Points for winning the game did not "double dip" and score 6 VP and the "+" VP?