This has been bugging me for a long time. As a reviewer, one of the guidelines to move a game out of Alpha is this:
I'm going to pick on the recently released Sky Team as an example (but bear in mind, this is only an example, one of many, many, many games that reach full release without meeting that requirement.)
In Sky Team, there are at least three elements lacking tooltips:
Again, this game is hardly the only one to have this issue and make it to full release. But "tooltips on all icons and elements" is a basic requirement of game development here on BGA and it is routinely ignored. Developers and reviewers need to be going through their checklists and catching things like this before the games even make Beta, much less full release.
And yet, I constantly see games moving to full release that have not met this supposedly basic requirement for moving out of Alpha.☐ There are tooltips on all icons and elements to explain what they are;
I'm going to pick on the recently released Sky Team as an example (but bear in mind, this is only an example, one of many, many, many games that reach full release without meeting that requirement.)
In Sky Team, there are at least three elements lacking tooltips:
- the special ability cards (which could simply be an enlargement on hover)
- the Traffic icon(s)
- the turn indicator
Again, this game is hardly the only one to have this issue and make it to full release. But "tooltips on all icons and elements" is a basic requirement of game development here on BGA and it is routinely ignored. Developers and reviewers need to be going through their checklists and catching things like this before the games even make Beta, much less full release.