Does someone know why do wonders change their cost during the game? It seems happen when the glass is acquired, but sometimes I don’t find the reason. I made some screenshots when the cost is clearly wrong…
Cost of wonders: a bug?
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Re: Cost of wonders: a bug?
Can we see those screenshots?
Costs of wonder stages should never change during the game (but of course, what you need to pay can and does change as you acquire more resources/money - I assume that's not what you're referring to, but I find it hard to believe there's such a fundamental bug in a popular game that's been regularly-played here on BGA for many years, without seeing some evidence. Most likely you're misunderstanding something but I can't imagine what without seeing evidence of the alleged "bug".)
[EDIT: missed that this was the 7WD forum - I thought you were talking about "plain" 7 Wonders! . See the reply after mine for more intelligent commentary!]
Costs of wonder stages should never change during the game (but of course, what you need to pay can and does change as you acquire more resources/money - I assume that's not what you're referring to, but I find it hard to believe there's such a fundamental bug in a popular game that's been regularly-played here on BGA for many years, without seeing some evidence. Most likely you're misunderstanding something but I can't imagine what without seeing evidence of the alleged "bug".)
[EDIT: missed that this was the 7WD forum - I thought you were talking about "plain" 7 Wonders! . See the reply after mine for more intelligent commentary!]
Last edited by robinzig on 17 October 2023, 22:47, edited 1 time in total.
Re: Cost of wonders: a bug?
It must be that your opponent got resources required for your Wonder and you don't produce of these, the price of a resource will go up. It's 2 coins + how many your opponent has.
Example with The Great Library 3 woods, 1 papyrus, 1 glass. You produce 1 wood, 1 papyrus, 1 glass. If your opponent produces no wood, the wonder would cost 4 coins. Now, your opponent builds a brown card producing 2 woods on it. The wonder will now cost 8 coins because you'll need to cover those 2 woods which will cost 2+2 each.
Example with The Great Library 3 woods, 1 papyrus, 1 glass. You produce 1 wood, 1 papyrus, 1 glass. If your opponent produces no wood, the wonder would cost 4 coins. Now, your opponent builds a brown card producing 2 woods on it. The wonder will now cost 8 coins because you'll need to cover those 2 woods which will cost 2+2 each.
- michaelHastriter
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Re: Cost of wonders: a bug?
I still want to see these screenshots.
I think the post above me solved the issue, but now I'm just curious how badly they hurt you with the glass grab. Are we talking Mausoleum and Sphinx. In that case they got you good.
I think the post above me solved the issue, but now I'm just curious how badly they hurt you with the glass grab. Are we talking Mausoleum and Sphinx. In that case they got you good.
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Re: Cost of wonders: a bug?
Screen shots are too heavy to attach
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Re: Cost of wonders: a bug?
But anyway, if the fist increase because the opponent has resources I don’t have, it is not in the original rules.
Some cards which require 3 stones cost 10 bucks…how it could be?
Seriously something is wrong with maths there
Some cards which require 3 stones cost 10 bucks…how it could be?
Seriously something is wrong with maths there
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Re: Cost of wonders: a bug?
for example by you having a stone and opponent 3, math seems fine ....numberoneone wrote: ↑23 October 2023, 00:22 But anyway, if the fist increase because the opponent has resources I don’t have, it is not in the original rules.
Some cards which require 3 stones cost 10 bucks…how it could be?
Seriously something is wrong with maths there