Page 1 of 1

are high cost spells(>3) kind of weak?

Posted: 25 October 2023, 15:25
by miodaibuki
unless you can get the Wild Bloom combo
and there are not many spells can make a good combo with high cost spells. Touch the Void would need too many mana cards
Fury is great, 6 dmg is very common
Hellstorm is really bad, high cost low frequency low dmg. you cant count on it to get mana or deal good dmg
Shadow Attack is ok, but cost4 make it a worse choice than other more flexible "cooldown" spells
Crushing Blow, nothing much to say. this spell looks plain but actually quiet special. you either pick it for combo or final round kill. hard to say it is weak or strong

just my point of view, what do you guys think?

Re: are high cost spells(>3) kind of weak?

Posted: 26 October 2023, 17:45
by EdElricson
Strength of cards depend on how many times you can activate them. For example if you have 1-2 turns left, it's better to pick a 4-cost card dealing 6 damage (1.5 damage per card) than a 1-cost card dealing 2 damage(2 damage per card).

Shadow Attack and Hellstorm can both let you have equally many or fewer cards in your hand after playing it than before. If you really need to draw cards, they can be good. Shadow Attack is also good in the late game if it lets you play another card one more time with the discard.

In general, I think high-cost cards are better in the late game and were probably designed for this.

Re: are high cost spells(>3) kind of weak?

Posted: 26 October 2023, 17:54
by banningjoe
I'd defifinitely agree with EdElricson - you want to start the game by picking low cost spells most of the time. Slowly integrate higher cost spells as you go along - and make sure you are setting yourself to cast them near the end of the game.

Re: are high cost spells(>3) kind of weak?

Posted: 28 October 2023, 04:40
by miodaibuki
thanks guys, maybe im using them wrong ;)