Hi all,
As some of you might know, the garage module has stayed in alpha because of some rules clarifications needed for some corner cases. After discussion with Days of Wonders, we finally reached an agreement and thus this is what is now implemented on BGA for such a case :
More discussions below :
As some of you might know, the garage module has stayed in alpha because of some rules clarifications needed for some corner cases. After discussion with Days of Wonders, we finally reached an agreement and thus this is what is now implemented on BGA for such a case :
- the game will not prevent you to plan a set of cards that will be unplayable, so you can delibitarely select a card eventhough you wont be able to pay for it during the react phase. The only restriction that applies during planification is the +-1 for gear, or +-2 with heat, with the cluttered hand rule when not possible
- during the react phase, if you have enough heat to pay for your upgrades, you will see 0 difference with previous existing flow
- if you are lacking some heat :
- you wont be able to use some symbols. The only symbols you can use before paying for heats are : adrenaline, free boost (with weather), cooldown, direct play from your hand
- you will have a button "I cant pay for my cards". When you click on it, here is what will happen :
- your car will go back to where you start
- you will be prompted to select as much cards you can pay for as possible (this part is automatic if you have 0 heat left or you cant pay for any ugprade)
- the other cards (the ones you cant pay for) will be discarded and resolve as a stress instead
- you will move your car with your new speed, and go back to the react phase with the new set of symbols without "cooldown" and "pay for heat"
More discussions below :
- with this resolution, the car will move forward with the least possible speed value. Indeed, one of the upgrade that needs heat is a brake, so we cant know how much speed you choose for this card and undo this exact speed and moreover this would be too beneficial to let the user choose again after resolving some other symbols. And we also wanted to keep the flow as simple as possible
- make sure to use your cooldown before clicking on the "I cant pay" button. It seems pretty obvious because there are no reason to not using cooldown right away, but be sure to do that because you wont be able to cooldown afterwise
- this solution is close to the rulebook but differs/is more precise in several ways :
- the rulebook is pretty clear that player should be able to resolve symbol in any order they want during react phase. We are restricting this to make sure we wont have to undo some symbols, in particular the ones that reveal hidden information (like boost)
- in particular, the rulebooks is not preventing you to use a payed boost if you have only one heat and you need it to pay for an upgrade. Notice that this can actually be a positive thing for the player because that way he can play 1 more stress card in total with that hack. This is forbidden on BGA.
- the rulebook is not saying anything about the case where you have several cards that needs payment (eventhough it's pretty rare). If I have a card that needs 2 heat, a card that need 1 heat, and another card that need 1 heat, and I have 2 heats in reserve, can I choose to pay the 2-heat cards and discard the others ones ? The rulebook would not prevent you from doing so, but BGA will.
- this solution makes the use of word "accidentaly" in the rulebook absurd. It's not about whether you choose the card without checking you could eventually pay for it or not, it's really just about "not being able to pay for card at some point". In particular, sometimes doing this would actually be beneficial for the player : the RPM with 1 speed would only let you advance 1 cell whereas a stress card can be better than that. Similarly, the notion of "accidentaly" implied a concept of "playable card" during the planification, which was raising question about the cluttered hand rule. If I know I cant play the cards in my hand because I wont get enough heat for them, do I have a cluttered hand or not ? The definition of cluttered hand makes it sound like no, but the choice of the word "accidentaly" was making the whole thing less clear. So the solution chosen here is again beneficial for the players because resolving a stress card is far less punitive than having a cluttered hand.