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Anoying small bugs that are still present
Posted: 31 October 2023, 08:48
by JDansp
3 annoying bugs that are still present I feel should be fixed
-Venom has to be paid at the end of your first action if you're taking multiple actions during a turn. (also on commercial harbor you can't draw hidden cards if you don't have the money at the start of the turn).
-Side entrance/zoo school can be placed on none-border spaces (aka rock/water spaces) if you have diversity researcher in play.
-Snapping as income is not mandatory. I'm not sure if this changed, but last time i spoke to wigge, snapping was supposed to be mandatory. Would like a clarification on this.
Re: Anoying small bugs that are still present
Posted: 31 October 2023, 10:31
by Ehrine
With the Side entrance/Zoo School, surely water/rock spaces on the edge of your map are border spaces as the definition is "A border space is a space on your zoo plan that does not have another space on at least 1 of its 6 sides." and thus the presence rock/water doesn't affect this, only the normal restriction of building on them which is lifted by Diversity Researcher.
Re: Anoying small bugs that are still present
Posted: 31 October 2023, 13:09
by JDansp
Ehrine wrote: ↑31 October 2023, 10:31
With the Side entrance/Zoo School, surely water/rock spaces on the edge of your map are border spaces as the definition is "A border space is a space on your zoo plan that does not have another space on at least 1 of its 6 sides." and thus the presence rock/water doesn't affect this, only the normal restriction of building on them which is lifted by Diversity Researcher.
Where can I find this definition? Native farm animals does not provide extra appeal for rock/water spaces on the edge of the map, so I don't see how rock/water could be a border space.
Also super relevant with one of the new build cards coming in marine worlds
Re: Anoying small bugs that are still present
Posted: 31 October 2023, 14:27
by EinFuchs
Re: Anoying small bugs that are still present
Posted: 31 October 2023, 14:53
by pjt33
JDansp wrote: ↑31 October 2023, 08:48
-Venom has to be paid at the end of your first action if you're taking multiple actions during a turn. (also on commercial harbor you can't draw hidden cards if you don't have the money at the start of the turn).
The Commercial Harbor bug is a push away from that map in favour of a map whose special ability is properly implemented, but the developer has said that they don't intend to fix it:
https://boardgamearena.com/bug?id=94217
Re: Anoying small bugs that are still present
Posted: 31 October 2023, 15:23
by JDansp
Thanks! On native farm animals specifically it seems to be updated to what Ive read before, so i guess it's not a bug, but a feature
Re: Anoying small bugs that are still present
Posted: 31 October 2023, 18:52
by Hallow_
pjt33 wrote: ↑31 October 2023, 14:53
JDansp wrote: ↑31 October 2023, 08:48
-Venom has to be paid at the end of your first action if you're taking multiple actions during a turn. (also on commercial harbor you can't draw hidden cards if you don't have the money at the start of the turn).
The Commercial Harbor bug is a push away from that map in favour of a map whose special ability is properly implemented, but the developer has said that they don't intend to fix it:
https://boardgamearena.com/bug?id=94217
This is just silly considering the wording of Commercial Harbor is "you may sell a card from your hand at ANY TIME". Maybe I'm not understanding something about the way the game is coded, but it feels like a relatively easy fix to make card sell available mid-draw at least...
Re: Anoying small bugs that are still present
Posted: 31 October 2023, 22:39
by Tisaac
Hallow_ wrote: ↑31 October 2023, 18:52
pjt33 wrote: ↑31 October 2023, 14:53
JDansp wrote: ↑31 October 2023, 08:48
-Venom has to be paid at the end of your first action if you're taking multiple actions during a turn. (also on commercial harbor you can't draw hidden cards if you don't have the money at the start of the turn).
The Commercial Harbor bug is a push away from that map in favour of a map whose special ability is properly implemented, but the developer has said that they don't intend to fix it:
https://boardgamearena.com/bug?id=94217
This is just silly considering the wording of Commercial Harbor is "you may sell a card from your hand at ANY TIME". Maybe I'm not understanding something about the way the game is coded, but it feels like a relatively easy fix to make card sell available mid-draw at least...
Depends on your definition of "easy". I personnally dont think it's easy, but feel free to check the code if you want to propose a push request, I can give read access to the github repo. I dont intend to spend more time on AK before we add some more content to it as I am quite busy with other projects at the moments. I do have couple of improvement on my list when it's the time but this one is not top priority. If that was up to me, I would just request payment of Venom upfront and that would solve everything and prevent any blocking situation.
Re: Anoying small bugs that are still present
Posted: 01 November 2023, 15:19
by Faerch
Tisaac wrote: ↑31 October 2023, 22:39
If that was up to me, I would just request payment of Venom upfront and that would solve everything and prevent any blocking situation.
Wouldn't that block you if you have no money at the start of your turn?
Re: Anoying small bugs that are still present
Posted: 01 November 2023, 16:19
by Tisaac
Faerch wrote: ↑01 November 2023, 15:19
Tisaac wrote: ↑31 October 2023, 22:39
If that was up to me, I would just request payment of Venom upfront and that would solve everything and prevent any blocking situation.
Wouldn't that block you if you have no money at the start of your turn?
You can always take an xtoken to get rid of venom, unless you are at 5 already. So I guess you would always be allowed to take sponsors for money, but no other actions, until you paid for venom. Or something like that. No combo, no drawing cards, no special abilities, ... just pay that money upfront or eventually waste your action removing that token / getting money to pay for that token.