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Suggestion: Variants for choice of amelioration cards (simultaneous...)

Posted: 05 November 2023, 11:58
by Phoxtrot
First thing: I know that this would require the blessing of the publisher...

I don't really like the modes of getting the amelioration cards:
  • I don't really like random because some of the amelioration cards are really worse than others
  • I don't really like the choice options because:
    1. I think it gives an advantage to the last players on the grid
    2. It takes quite some time to setup in turn based mode
I don't think there is much that can be done for some cards being better than others, we could remove some cards from the draft but that's always a shame in itself. Truth is, we can just hope that maybe some poor cards could be replaced by better versions in a official extension.
As a side note, I don't know if it is possible but it would be nice, after a while, to have some stats on the cards: which cards are the least/most chosen (in choice mode) and which cards are the least/most associated with victory.

For choice we could improve things the following ways:
  1. Simple draft: Just make a "normal draft" where everyone has a starting hand (of 4, 5 or 6 cards) and you stop once everyone has 3 cards. Just be aware than in a 6 players games with only the basic ameliorations, the starting hands are limited to 5 cards (because there are only 34 basic amelioration cards).
  2. Make a more complex custom draft system for this game. You might give a starting hand to only 3 of the players: In a 6 player game it could be player 2-4-6. Maybe you treat all games like 6 players and discard a random card 'would be legends'. Or for 5 players, you could players with a hand at the start could be 2-4-5 or 1-3-5. And you give the cards you didn't choose to the player placed just before you on the starting grid. There are tons of variations to this.
  3. Give 4 (or 5) cards to everyone, everyone pick one. Discard the rest, reshuffle, start again.
  4. Give 5 (or 6 if possible) cards to everyone, everyone chooses 3 out of them and discards the rest.

Re: Suggestion: Variants for choice of amelioration cards (simultaneous...)

Posted: 08 November 2023, 17:53
by skatingtortoise
I've had some success with a Coloretto draft. create a number of piles equal to player count, on your turn you either add to a pile or take a pile. if you take less than 3 cards, you make up the difference with beginner upgrades (0/5/H). I think this or a regular 'pick&pass' draft are good options for different reasons. a final variation to consider is an Inis draft which could result in more combos (but I haven't tested this).

ultimately I think this sort of addition would have to either come from the designers, or be very widely used by players already - neither of which are likely any time soon.