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Slow thinkers
Posted: 08 December 2023, 12:06
by harrykot
Is there anyway to mark slowthinkers?
How do you deal with it?
Can we have something to have such a remark?
Some flag or something green cloverleaf on the profile, whatever?
I'm not here to have hours long gameplays with random people from interent.
For hours long plays I have standard games with friends.
Usually i want rather short gameplays.
Ark Nova can be played either 25 minutes per person or anyone can extend their timer up to the limit and play 50 minutes.
Setting speed to fastest does not help, because it's refreshing too much (like +3 minutes every move, cmon)
So, I'm waiting 3 minutes to make a move in 5 seconds... and again and again.
My last game Opponent Me
Thinking time 27:47 16:23
Almost twice my time.
I lost my focus, got anxious.
I am actively disliking slow thinkers, just to avoid them for future games - but is this the way?
I would rather not play with them at the start.
Maybe there should be game setting like hard 1 minute per move, or whatever. Or flag on people profile: "I need more time for move" - great, I can avoid you...
Re: Slow thinkers
Posted: 08 December 2023, 12:54
by Blacktango
If the "fast" speed is too slow for you, and if your opponents don't have a negative timer, then there's not much thing you can do.
You can still red thumb them so you never see them again, or just find players who like to play fast like you do, and add them as friend to make it easier to play with them.
You can also create a new group (e,g,: Ark Nova fast players) and invite only the faster players, then it will be easier to recognise yourselves.
Re: Slow thinkers
Posted: 08 December 2023, 13:21
by Jellby
I believe the times added per turn are set by BGA automatically from the average (and dispersion?) time taken by players. So one thing you could do is play a lot, and play fast, to try to shift the average toward faster games

Re: Slow thinkers
Posted: 08 December 2023, 19:27
by Nullzone
Use a time joker if I’m at a table where somebody wants the game to go faster, got it.
Re: Slow thinkers
Posted: 08 December 2023, 21:31
by Cile
Jellby wrote: ↑08 December 2023, 13:21
I believe the times added per turn are set by BGA automatically from the average (and dispersion?) time taken by players. So one thing you could do is play a lot, and play fast, to try to shift the average toward faster games
The time per turn is a fixed number based on table speed. Player averages have nothing to do with it.
Re: Slow thinkers
Posted: 08 December 2023, 21:42
by Cile
Nullzone wrote: ↑08 December 2023, 19:27
Use a time joker if I’m at a table where somebody wants the game to go faster, got it.
Mark you as someone I don't want to be matched with. Got it.
Re: Slow thinkers
Posted: 08 December 2023, 21:52
by RicardoRix
Cile wrote: ↑08 December 2023, 21:31
Jellby wrote: ↑08 December 2023, 13:21
I believe the times added per turn are set by BGA automatically from the average (and dispersion?) time taken by players. So one thing you could do is play a lot, and play fast, to try to shift the average toward faster games
The time per turn is a fixed number based on table speed. Player averages have nothing to do with it.
Yes it is. I will quote the line from gameinfo source code file. Read the first line comment.
Code: Select all
// Estimated game duration, in minutes (used only for the launch, afterward the real duration is computed)
'estimated_duration' => 30,
// Time in second add to a player when "giveExtraTime" is called (speed profile = fast)
'fast_additional_time' => 30,
// Time in second add to a player when "giveExtraTime" is called (speed profile = medium)
'medium_additional_time' => 40,
// Time in second add to a player when "giveExtraTime" is called (speed profile = slow)
'slow_additional_time' => 50,
Re: Slow thinkers
Posted: 08 December 2023, 22:36
by Cile
RicardoRix wrote: ↑08 December 2023, 21:52
Cile wrote: ↑08 December 2023, 21:31
Jellby wrote: ↑08 December 2023, 13:21
I believe the times added per turn are set by BGA automatically from the average (and dispersion?) time taken by players. So one thing you could do is play a lot, and play fast, to try to shift the average toward faster games
The time per turn is a fixed number based on table speed. Player averages have nothing to do with it.
Yes it is. I will quote the line from gameinfo source code file. Read the first line comment.
Code: Select all
// Estimated game duration, in minutes (used only for the launch, afterward the real duration is computed)
'estimated_duration' => 30,
// Time in second add to a player when "giveExtraTime" is called (speed profile = fast)
'fast_additional_time' => 30,
// Time in second add to a player when "giveExtraTime" is called (speed profile = medium)
'medium_additional_time' => 40,
// Time in second add to a player when "giveExtraTime" is called (speed profile = slow)
'slow_additional_time' => 50,
So the estimate for game duration is based on site averages. That makes sense. The "giveExtraTime" function returns a fixed amount.
Re: Slow thinkers
Posted: 08 December 2023, 23:32
by Ceaseless
As long as they're playing within their time limit and not intentionally stalling, this isn't on them. That time was given for that game for a reason, was agreed upon by the participants, and it's theirs to use.
Re: Slow thinkers
Posted: 08 December 2023, 23:56
by Nullzone
Cile wrote: ↑08 December 2023, 21:42
Nullzone wrote: ↑08 December 2023, 19:27
Use a time joker if I’m at a table where somebody wants the game to go faster, got it.
Mark you as someone I don't want to be matched with. Got it.
The system works!