Timer needs a bit more slack
Posted: 28 December 2023, 20:44
I see people who aren't slow-playing the game run out of timer with some frequency when a real-time game is on "fast" or "normal" time controls. The moves early in the game shouldn't take more than a few seconds, but in the late game, turns can sometimes run quite long. The last thing this game needs is to be any more stressful...