Right now I'm playing Arena, which utilises goals. I can see why people would like it, since instead of your priority solely being building your engine to either mass produce worlds/development tiles or get VP's you have to focus on meeting some of the goal requirements and checking on what your opponent is doing.
However in a game with limited resources, being cards, I feel as if you do not have enough resources to create a good economy/engine as well as go for some goals. In a lot of games this would be fine since having multiple win-cons is a staple of board games but in this game with very limited rounds having a weak economy is a death sentence making the game a lot more luck-based with the Prestige search bonus only being a slight offset to this.
Or maybe I just suck, I dunno . Any thoughts?
However in a game with limited resources, being cards, I feel as if you do not have enough resources to create a good economy/engine as well as go for some goals. In a lot of games this would be fine since having multiple win-cons is a staple of board games but in this game with very limited rounds having a weak economy is a death sentence making the game a lot more luck-based with the Prestige search bonus only being a slight offset to this.
Or maybe I just suck, I dunno . Any thoughts?