Page 1 of 1
Evolution tutorial
Posted: 29 March 2024, 18:57
by SpenserCode
I made a tutorial for Evolution
You can play it at the link below
https://boardgamearena.com/tutorial?gam ... orial=1536
Please play to the end and rate it. Let me know if you encounter any difficulties.
Re: Evolution tutorial
Posted: 25 April 2024, 17:25
by Sylafrs
Hello,
I noticed an error, you say a carnivore gains food equals to its body size.
It's actually equal to its target's body size.
In the example, it won't gain 3 food but 2, if it had enough population.
Edit:
You also wrote this:
"A carnivore only attacks once per round.
If a round ends with a species having less food than the size of its population, [...]"
This is wrong: like herbivores, a same carnivore can eat multiple times during the feeding phase.
It just can't eat anymore when it's full, like herbivores.
If we say that a round is a player choice during the feeding phase, then a carnivore, like herbivores can eat only one time during a round, but then, at the end of it, its population won't decrease, for that, you'll have to wait for the end of the feeding phase.
Re: Evolution tutorial
Posted: 27 April 2024, 03:18
by SpenserCode
Thanks. I've made the necessary corrections.
Re: Evolution tutorial
Posted: 15 May 2024, 13:54
by nicch
Good tutorial, pity there were no navigation arrows. A couple of times I clicked and was confused what happened, so had to restart the tutorial again to see the step again.
Re: Evolution tutorial
Posted: 19 December 2024, 14:09
by Cos-
Thanks, that was quite helpful. It gave me more of a sense of how to play, than watching the how to play video.
Great that you included an example of when a carnivore can't eat!
It would be nice if it continued a little further, and showed more possibilities.
For example, even after the tutorial, I had the impression that I have to either use all my trait cards in a turn, or lose them. I know it didn't actually say that, it just seemed like you always use all the cards so I didn't think about it. Turns out you can purposely save a card for a future turn, so that's an example of something that would've been helpful to see happen.
Food running out in the watering hole would be another thing that would be useful to show happening.