ij_26 wrote: โ11 April 2024, 14:50
"So the the higher ELO player should get points because they are expected to play better?? That doesn't make sense." Replace "points" with "punish". Stupid typo on my part.
Ceaseless wrote: โ11 April 2024, 13:27
The higher rated player should lose points for a draw vs a lower rated player. They were supposed to play better, so the fact they apparently didn't play better is a fine justification for the loss of points.
Still is nonsense. This is clearly an arbitrary opinion. They were "๐ ๐ข๐๐๐๐ ๐๐ ๐ก๐" nothing. Humans are humans. And there's much luck/unluck involved in Splendor with its card shuffle. With both of these combined there's much unpredictable. There's numerous players here that will play with low ELO simply because they're new to BGA but master-level players in disguise, on the warpath and knocking off opponents, reaching 400+ELOs in less than 20 games. Those players ofcourse didn't draw but I'm making point to the unpredictability factor.
Ceaseless wrote: โ11 April 2024, 13:27
If there was no rating change for a draw, that would be grounds for something to change so it goes back to costing elo to draw. Fortunately, BGA got this one right, it's just basic elo.
What are you talking about?? Grounds for ๐คโ๐๐ก to change? Why should there by ๐๐ฃ๐ฎ change? BGA did NOT get it right. Tie is a tie is a tie unless you have the tiebreaker. If tie breaker is also tied then let ELOs be. Without any hits to the higher ELO.
Ceaseless wrote: โ11 April 2024, 13:27
meaning any drawing issues should favor you or cause minimal change.
That's your opinion. Those are my ELOs and any loss of them due to draw, be it -1 or -15, I have issues with.
I will cease it with you here as we will disagree on most points.
Why yes... the higher rated player is meant to perform better, so a draw will cost them. If I was playing Connect Four and got paired with someone still working out the basics, idk, a 350 for example so I have numbers to plug into the formula, a draw would be them really overperforming and me really underperforming. I'd lose nearly 8 points if I were to somehow tie a 350, and I'd deserve it. Now that's an extreme case, if I were to face a more reasonable rating, maybe a 600, then we'd be talking a loss of around 3 points. It's not arbitrary, it's written in the formula how it works out, a quick look at the BGA forums and some basic math and you can crunch the numbers.
Ignoring your exaggeration of ratings of 400+, which are nothing too wild, as somehow being "master level" (BGA has a few random titles they throw around, though if you wanted something to call arbitrary, those would be it), players that are underrated due to being new are quickly moved up with their higher k factor speeding up the process. The players that face them 1-2 times before that are minimally affected, elo straightens this out easily with play. This luck factor is also being exaggerated by you. While luck affects the game, better players still win more often at a decent enough rate that players even make it to the 800s in Splendor. The truly high-luck games get nowhere near those numbers, even with high activity. A few unlucky games still get sorted out with continued play regardless, since when your rating is below your play level, you get more for your wins/less for losses until it balances out again (and the other way around for those who are temporarily overrated from a lucky streak.)
As for the "grounds for what to change" fortunately nothing needs to be changed with the current system with how it handles draws, but if for some reason BGA had made a horrible mistake and made draws no change, that would be something BGA would want to fix so it was working properly. Luckily, BGA nailed this one.
Why yes... the higher rated player is meant to perform better, that's how elo works, so a draw will cost them. If I was playing Connect Four and got paired with someone still working out the basics, idk, a 350 for example so I have numbers to plug into the formula, a draw would be them really overperforming and me really underperforming. I'd lose nearly 8 points if I were to somehow tie a 350, and I'd deserve it. Now that's an extreme case, if I were to face a more reasonable rating, maybe a 600, then we'd be talking a loss of around 3 points. It's not arbitrary, it's written in the formula how it works out, a quick look at the BGA forums and some basic math and you can crunch the numbers.
Ignoring your exaggeration of ratings of 400+, which are nothing too wild, as somehow being "master level" (BGA has a few random titles they throw around, though if you wanted something to call arbitrary, those would be it), players that are underrated due to being new are quickly moved up with their higher k factor speeding up the process. The players that face them 1-2 times before that are minimally affected, elo straightens this out easily with play. This luck factor is also being exaggerated by you. While luck affects the game, better players still win more often at a decent enough rate that players even make it to the 800s in Splendor. The truly high-luck games get nowhere near those numbers, even with high activity. A few unlucky games still get sorted out with continued play regardless, since when your rating is below your play level, you get more for your wins/less for losses until it balances out again (and the other way around for those who are temporarily overrated from a lucky streak.)
As for the "grounds for what to change" fortunately nothing needs to be changed with the current system with how it handles draws, but if for some reason BGA had made a horrible mistake and made draws no change, that would be something BGA would want to fix so it was working properly. Luckily, BGA nailed this one.