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why was this limited to RT play?
Posted: 18 April 2024, 05:18
by GeraldineMerida
My friends and I played this game several times turn-based in alpha and enjoyed it.
When I went to start a new game, I found it's only available for RT play now. As we are in different timezones, that's not usually possible for us.
I see no reason to limit it: it worked perfectly fine TB, and could have been speeded up with the option of an alpha decision maker, rather than waiting for consensus, as has worked in some other co-op games.
Please reconsider.
Re: why was this limited to RT play?
Posted: 18 April 2024, 21:53
by gaming_alyxir
Totally agree, I don't see how this game absolutely relies on RT I don't think you could cheat really,
, the infor to learn about all the squares is already in the game. I'm a busy SAHM, so I don't usually find time to sit through and play RT games anymore. It's not like this is timelines, which should be RT only but isn't.
Re: why was this limited to RT play?
Posted: 19 April 2024, 23:53
by nynkuhh
I miss playing this game so much, I also can only play turnbased, but suddently this game not anymore?? Very sad
Re: why was this limited to RT play?
Posted: 22 April 2024, 06:12
by CNcls
I agree with the above posters. PLEASE add back the turn-based option!
My sister and I otherwise love this game, but the timer (particularly on Day 2) makes us feel stressed out and under pressure! Please give us the option to disable it!
Re: why was this limited to RT play?
Posted: 30 April 2024, 05:21
by Meeple Mama
I agree, although this game has been so glitchy, if there were issues I’d rather it be turned off vs. freezing
at the end.
Re: why was this limited to RT play?
Posted: 03 May 2024, 17:04
by Zhym
+1. Having this game be real-time only takes it out of the list of games I can play, alas.
Is the restriction due to a timer? I played the physical game last night, and there's a four-minute timer for the planning phase. IMO that timer isn't needed, so it shouldn't be problem for players to agree not to use it (i.e., by using a turn-based mode).
Re: why was this limited to RT play?
Posted: 16 January 2025, 01:42
by TheInquisitor
From what I understand, the publisher controls this setting. So if you'd like BGA to bring back turn-based play, then I suggest reaching out to Office Dog Games
here. I purchased a copy of the game recently as I had played it turn-based on BGA back when it was in alpha so there
is a market out there and exposing the game on BGA
does lead to more sales. We just need to do our part and try to convince the publisher that this is true. I know at least two people that also bought their
River of Gold game because they were introduced to it here on BGA so I hope Office Dog Games will bring back turn-based play for
Word Traveler on BGA.
Re: why was this limited to RT play?
Posted: 19 April 2026, 07:19
by SonicQuack
+1
I exclusively play in turn based mode and would like to try this game out.
Re: why was this limited to RT play?
Posted: 13 May 2026, 09:12
by maariiilutchenco
I tried playing with a speaking club. For non-native speakers, the time allotted for thinking is too short even in turtle mode, and endless mode traps us when someone's internet connection goes down. Ideally, we need a turn-based mode. I think it could be implemented something like the Next Station series. They managed to adapt simultaneous turns to turn-based mode there, so why not here?
Re: why was this limited to RT play?
Posted: 03 June 2026, 02:18
by JhonnaNiver
+2
My groups would like to try this game out (we have played the actual TT copy at a gaming con) on BGA but getting together to play online is difficult. We would prefer Turn-based if posible.