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Suggestion: remove card dealing animation

Posted: 03 May 2024, 09:37
by EdElricson
I think the animations in each round of dealing the cards to every player one at a time, and then SLOWLY to the player itself is very boring. I don't have any fun watching that sequence, so I think it is a waste of time and not in correspondence with the BGA convention of keeping unnecessary animations to a minimum and focus on efficient, fast gameplay. For me, the best solution would be to give each player their cards without an animation.

Re: Suggestion: remove card dealing animation

Posted: 04 May 2024, 08:14
by GeorGenesis
I agree.

Re: Suggestion: remove card dealing animation

Posted: 04 May 2024, 17:36
by Meeplelowda
EdElricson wrote: 03 May 2024, 09:37 I think the animations in each round of dealing the cards to every player one at a time, and then SLOWLY to the player itself is very boring. I don't have any fun watching that sequence, so I think it is a waste of time and not in correspondence with the BGA convention of keeping unnecessary animations to a minimum and focus on efficient, fast gameplay. For me, the best solution would be to give each player their cards without an animation.
Suggestions don't get acted on simply by making a forum post. You formally request a change to a game's behavior through the same mechanism used to report bugs. Then it's fine to come here and provide a link to your suggestion for people to upvote along with reasons why they should.

If you create the request I will vote for it.

Re: Suggestion: remove card dealing animation

Posted: 05 May 2024, 07:55
by nccc
Maybe just make it faster?
https://boardgamearena.com/bug?id=119914

Re: Suggestion: remove card dealing animation

Posted: 11 May 2024, 15:41
by lioness65
I prefer off mode as suggested here: https://boardgamearena.com/bug?id=122868

Re: Suggestion: remove card dealing animation

Posted: 13 May 2024, 22:49
by Meeplelowda
nccc wrote: 05 May 2024, 07:55 Maybe just make it faster?
https://boardgamearena.com/bug?id=119914
This has been implemented and is satisfactory to me.