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Cards you never use

Posted: 22 June 2024, 07:56
by Fusselkopp
Frequent players, what are the cards you have never ever used for whatever reason, even if you got them for free?
Mine are:

- Lake Marineris - would be nice but there are hardly ever ocean tiles left at 0°C
- The various cards that convert 4 energy into various resources. I rarely get to that level of energy production

Re: Cards you never use

Posted: 22 June 2024, 08:43
by max827w
Surely there are cards that i never use, buy non those.
Lake marines gives you 2 vp at least
For the other cards, it's not impossible to arrive at 4 of production energy

Re: Cards you never use

Posted: 22 June 2024, 08:52
by max827w
Probabily the card i never use Is construction industries. I think the +2 production of Is not enough for 6 MC and the losing of 1 production of Energy

Re: Cards you never use

Posted: 22 June 2024, 10:36
by Corbz
There's lots of F tier cards which you should avoid 99% of the time. Things like underground dets and security fleet jump to mind.

If you want to delve deeper I recommend looking up Mars Expert on YouTube. He's done a series of videos rating every Base Game card. Will help a lot.

Re: Cards you never use

Posted: 22 June 2024, 14:37
by Rheinmetal
underground denotation
hackers

Re: Cards you never use

Posted: 22 June 2024, 14:51
by Fusselkopp
True, Underground Detonation is another one. Don't really see the point, unless to snatch the heat award at last minute maybe.

I wasn't really looking for advice, just curious about other people's experience.

Re: Cards you never use

Posted: 22 June 2024, 16:20
by lisiaczek
Fusselkopp wrote: 22 June 2024, 07:56 Frequent players, what are the cards you have never ever used for whatever reason, even if you got them for free?
Mine are:

- Lake Marineris - would be nice but there are hardly ever ocean tiles left at 0°C
- The various cards that convert 4 energy into various resources. I rarely get to that level of energy production
It's one of the best if not the best cards when you go for tempo and invest into heat early.

Re: Cards you never use

Posted: 22 June 2024, 21:32
by Alucard648
Rheinmetal wrote: 22 June 2024, 14:37 underground denotation
hackers
Agree with Underground Detonations. Too expensive to activate. Hackers, on the other hand, if played in gen 1, will easiily kick opponent out of game, leaving no chance to win. It`s almost 50-60MC swing in worst case. In one 2p game, as Thorgate corp, I got Hackers, Sabotage and Hired Raiders played in gen 1. Opponent instantly rage-quit the game for karma penalty.

Re: Cards you never use

Posted: 23 June 2024, 05:18
by RoyalRook
I never play underground city, it has an astronomical cost: 22 (two powers) + 3 (card buy) + 18 (cost) = 43 MC for a tile and two steel production. I can’t respect myself if I played it. When I see anyone plays it, I knew the game is half finished and I am winning since they will never scale back to my efficiency.

Breakdown: city cost 25, 2 steel prod worth 32 - 1 MC prod worth 8 = 49 MC, so bois, you over paying 6MC to play underground city. And let’s not forget, you are getting steel back instead of MC, translating to further devaluation and draft counters. I wouldn’t play it even as MG, because why? I want more steels back as mining guild? I must hate myself.

Re: Cards you never use

Posted: 23 June 2024, 10:48
by Fusselkopp
The YouTube card rating guy puts Lake Marineris in the A tier - if you’re able to play it, with the temperature condition. That’s exactly my point: so far, whenever I had it, I wasn’t able to.

Edit: I got to use it today! Only 1 ocean was left, but the points still turned the game in my favour, so worth it :)