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Automate breaks more

Posted: 07 July 2024, 20:28
by CharlesRDarwin
I play Turn-based. It's frustrating when we have to wait for humans to make non-decisions during the break.
Actual Decisions are what to snap, where to place a 2-enclosure etc.
But right now it appears we're just waiting for a player to accept a ticket from his Victory Column. He has no projects completed, no excess hand-size, nor other break decisions as far as I can tell.
Is there a way to automate this better?

Re: Automate breaks more

Posted: 08 July 2024, 08:26
by Tisaac
CharlesRDarwin wrote: 07 July 2024, 20:28 I play Turn-based. It's frustrating when we have to wait for humans to make non-decisions during the break.
Actual Decisions are what to snap, where to place a 2-enclosure etc.
But right now it appears we're just waiting for a player to accept a ticket from his Victory Column. He has no projects completed, no excess hand-size, nor other break decisions as far as I can tell.
Is there a way to automate this better?
Decisions are already automatized a lot for breaks, it's hard to tell without a table/move number if it could really be improved or not in your situation.

Re: Automate breaks more

Posted: 08 July 2024, 09:58
by Thediabloman
I wonder if we could add a switch to Victory Column that says to always take Victory Column before income.

The only case I can think of where this would not be good is if we have the "purchase sponsor for money" break ability, so we do not want to go above 25 appeal before buying a sponsor. Maybe this rule could just be added to Victory Column break automation?

Re: Automate breaks more

Posted: 08 July 2024, 12:17
by CharlesRDarwin
Tisaac wrote: 08 July 2024, 08:26
CharlesRDarwin wrote: 07 July 2024, 20:28 I play Turn-based. It's frustrating when we have to wait for humans to make non-decisions during the break.
Actual Decisions are what to snap, where to place a 2-enclosure etc.
But right now it appears we're just waiting for a player to accept a ticket from his Victory Column. He has no projects completed, no excess hand-size, nor other break decisions as far as I can tell.
Is there a way to automate this better?
Decisions are already automatized a lot for breaks, it's hard to tell without a table/move number if it could really be improved or not in your situation.
Hi Tisaac, it's the break just gone at:

Table #531851822
Move #268
Progression 24%

I didn't report as a bug because I'm fairly and I may have missed something, for instance I didn't think of "Thediabloman" case where we have purchase sponsor for money and therefore need to take the income before the ticket, although that would only occur when an "actual decision" (whether to play a sponsor for money, or not, is available at break. )

I greatly appreciate all the work you, especially, put into Ark Nova on BGA.