Page 1 of 2
Why is the tile distribution in Azul so terribly bad?
Posted: 08 July 2024, 13:21
by lectiorbrevior
I bet I am not the only one wondering how tile distribution in Azul (regular or arena) gets to be so badly done.
Are you guys going to improve it to something that resembles a real-life game or should we expect this to go on forever?
Do better, please.
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 08 July 2024, 13:32
by Nekojin
Could you explain what is wrong with the tile distribution? Or is this another "randomness isn't consistent enough" thread?
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 08 July 2024, 14:01
by buu441
Lol someone seems salty after losing a game.
Edit: Yup checks out. Post was made after a 3 game losing streak. They don't seem to be complaining so much after the two recent wins though.
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 08 July 2024, 16:16
by Cile
It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."
Here's a recent thread on the topic for further reading:
https://boardgamearena.com/forum/viewtopic.php?p=179410
If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 09 July 2024, 08:12
by lectiorbrevior
buu441 wrote: ↑08 July 2024, 14:01
Lol someone seems salty after losing a game.
Edit: Yup checks out. Post was made after a 3 game losing streak. They don't seem to be complaining so much after the two recent wins though.
This is the most useless answer one can get. Thanks for nothing.
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 09 July 2024, 08:19
by lectiorbrevior
Cile wrote: ↑08 July 2024, 16:16
It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."
Here's a recent thread on the topic for further reading:
https://boardgamearena.com/forum/viewtopic.php?p=179410
If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 09 July 2024, 08:30
by euklid314
lectiorbrevior wrote: ↑09 July 2024, 08:19
Cile wrote: ↑08 July 2024, 16:16
It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."
Here's a recent thread on the topic for further reading:
https://boardgamearena.com/forum/viewtopic.php?p=179410
If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
Have you read the whole thread? The OP has similar false thoughts about randomness as you seem to have them and there are 6 detailled replies that explain where he goes wrong.
But since you do not bother to explain what you think is wrong with RNG you will only get generic answers here. But you don't seem to be very interested anyways. No problem, have fun!
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 09 July 2024, 08:41
by Nekojin
lectiorbrevior wrote: ↑09 July 2024, 08:19
Cile wrote: ↑08 July 2024, 16:16
It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."
Here's a recent thread on the topic for further reading:
https://boardgamearena.com/forum/viewtopic.php?p=179410
If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
As I asked before - could you perhaps explain why you think that the game's tile management in Azul is wrong and/or different from how real tiles work? Or is this just a gut feeling because of having some bad luck?
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 09 July 2024, 08:54
by JimBut
lectiorbrevior wrote: ↑09 July 2024, 08:19
That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
BGA games are mostly coded by volunteers, feel free to work on improvements:
https://studio.boardgamearena.com
Re: Why is the tile distribution in Azul so terribly bad?
Posted: 09 July 2024, 09:22
by Silene
lectiorbrevior wrote: ↑09 July 2024, 08:19
Cile wrote: ↑08 July 2024, 16:16
It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."
Here's a recent thread on the topic for further reading:
https://boardgamearena.com/forum/viewtopic.php?p=179410
If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
This is why conspiracy theories spread so easily
