Why isn't karma game specific?
Posted: 28 July 2024, 14:20
I am fairly certain this has come up in other games too, but I have not found an appropriate answer in my quick search, so I gotta ask: why isn't karma game specific?
I ask mostly because a player (not gonna name names) has recently been hit with a pretty big karma penalty due to behaving really poorly, falling below the 65% karma required to play Arena. Said player then promptly started playing 30 seconds 2-player games of Backgammon with an alt account or a friend and raised their karma back to the proper level. Terraforming Mars generally lasts around 40+ minutes. Any player getting a karma hit can therefore circumvent the penalty fairly easily without actually suffering much of the consequences.
This feels utterly wrong. An easy fix would be to make karma game specific - but I am sure there could be other solutions that could work. So why isn't one implemented? Why is BGA letting players easily circumvent their toxicity?
I ask mostly because a player (not gonna name names) has recently been hit with a pretty big karma penalty due to behaving really poorly, falling below the 65% karma required to play Arena. Said player then promptly started playing 30 seconds 2-player games of Backgammon with an alt account or a friend and raised their karma back to the proper level. Terraforming Mars generally lasts around 40+ minutes. Any player getting a karma hit can therefore circumvent the penalty fairly easily without actually suffering much of the consequences.
This feels utterly wrong. An easy fix would be to make karma game specific - but I am sure there could be other solutions that could work. So why isn't one implemented? Why is BGA letting players easily circumvent their toxicity?