Discount autoselection

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Mechwarrior
Posts: 10
Joined: 16 December 2020, 02:48

Discount autoselection

Post by Mechwarrior »

Perhaps it has already been noted somewhere before, but I would like to ask you to disable the automatic selection of the discount, at least for cases when it is obviously excessive. For example, when buying free ingredients or when the discount is more than the cost. Since there is no undo, cases of wasted discount are not uncommon.
Magrim42
Posts: 33
Joined: 05 December 2022, 21:02

Re: Discount autoselection

Post by Magrim42 »

it is a feature you can turn off and on. But the whole thing, not just one individual discount if that's what you were asking. You can also turn them off individually by clicking them.
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Mechwarrior
Posts: 10
Joined: 16 December 2020, 02:48

Re: Discount autoselection

Post by Mechwarrior »

I understand, but
Magrim42 wrote: 27 August 2024, 04:33 it is a feature you can turn off and on. But the whole thing, not just one individual discount if that's what you were asking. You can also turn them off individually by clicking them.
I would prefer the discount automatically disable itself in case of redundancy.
c12h22o11_
Posts: 48
Joined: 03 June 2023, 03:26

Re: Discount autoselection

Post by c12h22o11_ »

I have made the decision not to have the buttons work differently in different contexts / gamestates. This is a conscious design decision to have discounts either default to off or on. There is no "smart discount" and I do not believe it is in the best interest of the people playing a game online to have something like that. I continue to recommend manually selecting your discounts to apply - it's not that much work.
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Mechwarrior
Posts: 10
Joined: 16 December 2020, 02:48

Re: Discount autoselection

Post by Mechwarrior »

c12h22o11_ wrote: 28 August 2024, 00:28 I have made the decision not to have the buttons work differently in different contexts / gamestates. This is a conscious design decision to have discounts either default to off or on. There is no "smart discount" and I do not believe it is in the best interest of the people playing a game online to have something like that. I continue to recommend manually selecting your discounts to apply - it's not that much work.
To my shame, I didn't notice switching discount feature at the time I started the topic.
My excuses. I think, that option should be enough.
Magrim42
Posts: 33
Joined: 05 December 2022, 21:02

Re: Discount autoselection

Post by Magrim42 »

Wait, question, even free items burn up your discount? I thought when they didn't apply they were automatically negated....
Magrim42
Posts: 33
Joined: 05 December 2022, 21:02

Re: Discount autoselection

Post by Magrim42 »

c12h22o11_ wrote: 28 August 2024, 00:28 I have made the decision not to have the buttons work differently in different contexts / gamestates. This is a conscious design decision to have discounts either default to off or on. There is no "smart discount" and I do not believe it is in the best interest of the people playing a game online to have something like that. I continue to recommend manually selecting your discounts to apply - it's not that much work.
Are you saying like -1 ingredient discount even triggers on basic grain that's free? If so, I don't really see the purpose. Sure you don't want automation playing the game for you but they're has to be some sense not to apply itself to things that aren't even applicable.

Also let's say you have a -1 and a -2 discount and buy an item for 1 or 2, does it use up both discounts?

Why have a feature that will really cause more problems?
c12h22o11_
Posts: 48
Joined: 03 June 2023, 03:26

Re: Discount autoselection

Post by c12h22o11_ »

Why have a feature that will really cause more problems?
Because people kept asking for it. I would gladly delete it. There are warnings in place that should stop you from over-applying discounts. The game will show a red warning that says it has been discounted below 0. The thing is this is possible so I can't block it. Imagine using glassworks to discount a mason jar by 2 (from 1 to -1). This should be allowed.

Similarly, if you had the Korean distiller and Malt Mill, you could buy millet (cost 3) for 0 by using both of your discounts, for an effective cost of -1.

Point being - this is an area where I believe it is not possible to make everyone happy, so I have taken what I believe is a reasonable position - in both cases you have to be mindful of the discounts you're using.
Magrim42
Posts: 33
Joined: 05 December 2022, 21:02

Re: Discount autoselection

Post by Magrim42 »

Ahhh, yeah warnings in place seem fine if they actually stop you.
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