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Display character names needed to activate an action
Posted: 09 September 2024, 11:25
by nosavvy
Unfortunately the characters needed to activate a specific action are very dark (not in the same colour as the tiles) and small. Can you at least show the name of the character you would need for the place activation.
I know, when you select a character tile, it is shown where this one can be placed. But for better planning of the action it should be easier to see what is needed to activate a place.
I would also prefer not to have such dark colours for the needed characters. Or a mouseover could enlarge them at least.
Thanks
Re: Display character names needed to activate an action
Posted: 09 September 2024, 20:39
by veganjay
I second this request. I am having a similar issue determining the character tiles.
The unused characters are very dark.
To fix this, I suggest to modify the CSS to decrease the value for the alpha component from 0.4 to 0.1:
Code: Select all
.orl-follower-slots .follower-slot:empty {
background: rgba(0,0,0,0.1);
}
Re: Display character names needed to activate an action
Posted: 11 September 2024, 15:14
by lippoe
I second this as well. In addition, I very strongly recommend having mouseover text for every place characters show up - whether in the hand or on the board. Until one knows the game well, I anticipate having to consult the pdf rulebook on a constant basis.
Basically, more mouseover explanations everywhere - tiles, actions, everything - will help newcomers a lot. Thanks!
Re: Display character names needed to activate an action
Posted: 11 September 2024, 21:04
by jordijansen
Just curious why you would need this, the names don't matter at all. You can just match icons right? Why do the names matter?
And by the way, if you really want change you should put in a suggestion so player can vote for it.
Re: Display character names needed to activate an action
Posted: 21 September 2024, 14:23
by lippoe
jordijansen wrote: ↑11 September 2024, 21:04
Just curious why you would need this, the names don't matter at all. You can just match icons right? Why do the names matter?
It just helps the user have a more seamless experience between rules and visualization. Also vision impaired users will benefit substantially, as the figures do not always look easy to distinguish, especially between the market and the tableau. Accessibility helps all users, essentially.
And by the way, if you really want change you should put in a suggestion so player can vote for it.
I'm not sure how to do that; is that on this forum?
Re: Display character names needed to activate an action
Posted: 21 September 2024, 14:33
by lippoe
Okay, I didn't realize that was the same as the bug report place, so I up voted there.
However, I realized it's really needed, because the mouse over text for eg the university just says you get a scholar (I may have the names wrong, on mobile so I can't open another window to check). But there is no independent way to check which icon is the scholar; the rules at the bottom of BGA games is text only. Mouse over would alleviate that.
If you have a GH repo maybe someone could even suggest a PR so it's not too much developer burden, which I get.