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Free Android app implementing boop. (or Gekitai²)

Posted: 18 October 2024, 01:42
by Kaepo
Hi all,
I just released an Android app implementing the game Gekitai² (aka "boop." for its commercial version). The game is free, ad-free and open source. It can be played by two people on the same device or solo against 3 levels of AI, the strongest level being the one I used for this experiment on BGA last year (https://boardgamearena.com/forum/viewto ... 00&t=33790).

To make the app as accessible as possible, I translated in different languages. Many thanks to people who proofread the automatic translations in their native language. Some of them are regular boop players on BGA (hi AthanasiosP and LargoLaGrande).

If your native language is not here, and you want me to include it, or if you spot mistakes, feel free to send me a message!
https://play.google.com/store/apps/deta ... choux.pobo

Re: Free Android app implementing boop. (or Gekitai²)

Posted: 05 November 2024, 03:50
by DogEgg258
That's great. It would be even better if there were abstract pawn options available.

Re: Free Android app implementing boop. (or Gekitai²)

Posted: 05 November 2024, 10:31
by Kaepo
I do like abstract pawns, actually. :) It's easy to do, I could do that for a future version. There is one feature I would like to add first, though, and it can take some time (not because it is complicated, but because I am quite busy).
And later, I would like to add another feature: puzzles, in the style "win in X moves".

Re: Free Android app implementing boop. (or Gekitai²)

Posted: 12 November 2024, 15:36
by Ceaseless
Hm, it keeps closing on me when I try to face bots.

Re: Free Android app implementing boop. (or Gekitai²)

Posted: 13 November 2024, 01:50
by Kaepo
Google is sending me crash reports, and I only see one crash recently on a tablet, so I guess it is your device.
The crash occurs while calling a C++ library to generate random numbers I am using in my own C++ library, itself used in this app written in Kotlin. I am afraid there is nothing I can do quickly, since the crash does not happen while running my own code. Sorry about that. When I will have time, I will try to emulate a virtual device corresponding to your tablet and try to reproduce the bug.