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To much randomness

Posted: 23 October 2024, 12:21
by Nabushi
It should be strategy 2 and randomness 4. How can elaborate a strategy when you don’t have choices.

Re: To much randomness

Posted: 30 January 2025, 03:44
by dutchy80
I agree it’s almost entirely luck based

Re: To much randomness

Posted: 04 March 2025, 00:48
by MarcoSua
Complètement d'accord je n'ai pas compris le sel de ce jeu
C'est que aléatoire

Re: To much randomness

Posted: 09 September 2025, 07:28
by Tanandil
complètement aléatoire mais pire si possible ...
en comparaison avec une partie IRL , les tirages de tuile donnent des résultats totalement aberrant.
pour toutes les parties, le pourcentage de trouver une bonne tuile est extrêmement élevé , ce que je ne rencontre jamais IRL.
Et je ne parle pas des tuiles de fin , en examinant celles déjà sorti la proba bla bla bla non dés le début du jeu ...
bref en l'état actuel , ciao Solstis sur BGA ^^

Re: To much randomness

Posted: 04 October 2025, 20:24
by frotes
agree, game seems super random once you hit the top decking after the pool of initial tiles

Re: To much randomness

Posted: 10 June 2026, 09:46
by Cosmoesis
There's a little bit of card counting you can do in the end to TRY and best utilize your cards and of course "go for the middle... if you can" and a few spirits are must takes but otherwise there feels like no stragetgy and I agree. It's a mostly luck based game. But there is something so satisfying about filling gaps in your tableau!