Etiquette around fixing bugs in a premium game
Posted: 07 November 2024, 21:55
I want to start fixing bugs in Love Letter. I have played the game a lot so I know it well, and have developed a game from scratch for BGA before. I have a couple of weeks of spare time to fill.
Am I able to just checkout the code and start working on it or is there more to it?
How do I take charge of the bugs/suggestions list to start triaging and closing the non-bugs?
How does testing a deployment work for premium games that are currently live?
Am I able to just checkout the code and start working on it or is there more to it?
How do I take charge of the bugs/suggestions list to start triaging and closing the non-bugs?
How does testing a deployment work for premium games that are currently live?