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Variants/House Rules That Should Be Considered

Posted: 08 December 2024, 16:06
by ChiefPointThief
1. 13 Meeples for 3 players
Considering you get additional meeples to fill up the board for 2p the same should apply for 3p. Leaving 10 open hexes is a huge void.

2. 1st player to move after meeples are placed should be the last player to place meeples on island at the beginning of the game.
The 1st player advantage in this game is very strong. Not only do you get the best places on the island and move first but you also potentially get special abilities before others. It is possible for earlier players to get an additional turn with game end being random. This rule change helps slightly but even w/ it it is still beneficial to be the 1st player to move.

3. Kill points
You receive points for any meeples you kill. You never receive points for killing yourself and you don't get points for killing opponents either if you simultaneously kill yourself.

Re: Variants/House Rules That Should Be Considered

Posted: 09 January 2025, 23:55
by The_General_
I'll be considering these when my order arrives at home 8-)
Good suggestions.

My suggestion would be to make the sharks blue or grey instead of green. OR make them into crocodiles instead :lol:

Sharks should move 3 spaces too. They should be pouncing on anyone in the water.

Re: Variants/House Rules That Should Be Considered

Posted: 21 October 2025, 20:53
by sanlty
Are there any plans to include this expansion in the BGA version? Would love to see what the game looks like with even more danger lol

https://a.co/d/07qPg89

Re: Variants/House Rules That Should Be Considered

Posted: 11 December 2025, 11:46
by The_General_
The_General_ wrote: 09 January 2025, 23:55 My suggestion would be to make the sharks blue or grey instead of green. OR make them into crocodiles instead :lol:

Sharks should move 3 spaces too. They should be pouncing on anyone in the water.
YES! Who thought green sharks was a good idea!? I actually thought they were crocodiles to begin with :lol: