New TM mode + enhancements
Posted: 11 December 2024, 15:47
Hi all,
I have taken up the TM adaptation to add a new mode and while I was at it, I tried to fix bugs and improve the game based on the reported bugs and suggestions. Here is a changelog :
Have fun playing TuringMachine on BGA !
Tisacc
I have taken up the TM adaptation to add a new mode and while I was at it, I tried to fix bugs and improve the game based on the reported bugs and suggestions. Here is a changelog :
- New game mode : "create a challenge". This is similar to the turingmachine.info "create a challenge" feature : select the difficulty, the number of verifiers, and a subset of compatible verifiers you want to play (you don't need to select all of them) and the game will open a game setup matching these.
- In order to avoid issue at table creation, fetching turingmachine.info can no longer be done during table setup which means that you will now have to take one extra click to actually fetch the data in standard and daily challenge mode. Sorry for the trouble but it's more stable that way.
- The criteria cards were completely revamped to improve readability by removing some blank parts and increasing size of images and font. This new version should also prevent overflowing on the cards
- The game now offers you couple settings available by clicking the gears in the top right panel : you can now choose the size of verifiers cards that are no longer forced to fit on a single row, you can show/hide the robot images and show/hide icon captions on criteria cards. I hope you will enjoy these as I do!
- After discussing with publisher and game designers, we changed the flow of a turn : everyone now plays in parallel their full turn, including proposing a solution, and everything is hidden to avoid players waiting for others to do stuff to exploit this. You can also go back at any time during your turn so no more losing because you clicked "Yes" too fast.
Have fun playing TuringMachine on BGA !
Tisacc