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It's a SMALL WORLD, after all...

Posted: 25 December 2024, 14:01
by DrClick
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In Small World, players compete for dominance in a world that is far too small to house all its inhabitants peacefully.
 
Designed by Philippe Keyaerts as a whimsical, fantasy successor to his acclaimed game Vinci, Small World is teeming with colorful characters like dwarves, wizards, amazons, giants, orcs, and humans. Each race battles for control by occupying territories and conquering neighbors, striving to push rival civilizations off the map.
 
Players choose from 14 unique fantasy races and pair them with 20 distinct special powers to create dynamic combinations. The goal is to expand your empire rapidly- but knowing when to let your overextended civilization decline and switch to a fresh one is just as crucial for success.
 
Each turn, you use your active race's tiles to occupy adjacent territories, defeating weaker opponents where necessary. When a race becomes too stretched to continue thriving, you can put it "into decline" by flipping its tiles to their black-and-white side, making room for a new, active race.
 
At the end of every turn, you earn coins for each territory your races control. You may have one active race and one declining race on the board simultaneously, with occupation totals influenced by race-specific abilities and the regions they occupy. After the final round, the player with the most coins emerges victorious.
Small World offers a fast-paced, strategic experience where timing and tactical decisions are key to conquering this overcrowded fantasy land.
 
The game is an absolute classic for more than 15 years now, and it was more than time for it to be available for all on our platform.
 
Play it now by clicking the link below:
https://bga.li/BCYi
 
 
We would love to thank the strong efforts done by Moof to port this amazing game to Board Game Arena, and for all of the work done there.
Let's also celebrate Days Of Wonders for allowing us to bring this title for all to play, on most devices, all over the (small) world.
 
That's it for today.
Have a wonderful holiday season. Today is our gift to you for your loyalty and support.
As always, see you soon for another wonderful release, and until then...
Take care and play fair!

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 14:05
by LiamNZ
OHH this is a fun game thanks for the adaption will definitely be playing this :D

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 14:40
by OneManBand
It would be easier if the post contained the link for the game :)

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 15:47
by Meeplelowda
OneManBand wrote: 25 December 2024, 14:40 It would be easier if the post contained the link for the game :)
Do you mean this?
Play it now by clicking the link below:
https://bga.li/BCYi

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 15:59
by fenadoruk
OneManBand wrote: 25 December 2024, 14:40 It would be easier if the post contained the link for the game :)
yeah not very clear these links, I wish we had a larger call-to-action button on these pages

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 16:02
by Paco Rojas
Holy Flanders! I have been wanting to play this game for so many years now. Looking forward to the tutorial

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 20:23
by hanp01
Love this game. Looking forward to having a game. :D

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 21:25
by HelioSuni
Huge add! This was one of the first asymmetrical, crunchier games I ever played.

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 21:26
by jtburrup
I’ve been rooting for this adaptation for a long time!! So excited for this. Great job BGA. You guys are doing great things for the community.

Re: It's a SMALL WORLD, after all...

Posted: 25 December 2024, 22:53
by MrXuma
Great news, because I love this game, but I am surprised because it still has so many bugs, plus it's impossible to play on the phone with all the map flickering.
I think there's a lot of improvement possibility in this adaption, and hope it still keeps beeing worked on