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github copilot
Posted: 04 January 2025, 19:54
by abcde
Newbie question here,
Do you think github copilot will be useful for developing BGA games using the BGA framework?
Thanks for all replies
Re: github copilot
Posted: 04 January 2025, 21:59
by Kayvon
It'll be as useful for BGA development as it is for anything else. It won't automatically write complicated algorithms, but it will help autocomplete your statements. It won't be familiar with the ins and outs of BGA's API, but it will help form data into const data structures for you.
I have a Github Copilot subscription that I exclusively use for BGA (because NDA prevents it from being used at work) and I enjoy it.
Re: github copilot
Posted: 04 January 2025, 22:27
by ShaPhi7
Yes, worth using, often completes stuff I wouldn't expect it to, and if it doesn't get it right, just ignore the suggestion and code it yourself as you would have done anyway. Just be sure to test the code as thoroughly as if you'd written it yourself (if not more)!
Re: github copilot
Posted: 05 January 2025, 13:17
by MGoulet
Actually, I use Cody extension in Visual Studio Code. It's like Github Copilot but free for auto completion.
The plugin use Claude 3 Sonnet instead of GPT by default.
Otherwise, I use perplexity.ai or claude.ai to help me optimise my code. For example, i write a function of 10-15 lines of code. I ask one of those ai how can I improve my code and sometime, they can optimise
Re: github copilot
Posted: 06 January 2025, 18:36
by MathCT
Whatever AI you use to help you code, it will never replace your brain to implement a game on BGA. AI will never make a game for you.... and thank goodness... otherwise I would be unemployed.
