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Auto pass on repel
Posted: 10 January 2025, 17:57
by jonrulezd00d
Turn-based games would move significantly faster if there was an option for players to auto-pass when they do not have a repel power in their hand. I understand why not every player would want to do this for strategic purposes (not revealing an unused repel), but for more casual games, it would speed things up considerably.
Re: Auto pass on repel
Posted: 12 February 2025, 01:40
by The_General_
I guess you could have an option available with choices like, always ask to repel if you have ANY token, only ask if you have a repel token.
The game doesn't prompt if the player has no tokens in their hand, so that's something.
Re: Auto pass on repel
Posted: 07 May 2025, 19:49
by Starwarrior1128
This is like the number 1 suggestion or request on the Report a Bug page for this game. It's strange this game made it all the way out of Alpha and Beta without it being implemented.
Re: Auto pass on repel
Posted: 08 May 2025, 15:08
by kamaboardgames
You must pass it manually because, otherwise, your opponents would know that you don't have that card.

Re: Auto pass on repel
Posted: 05 July 2025, 17:36
by JEmilio77
It would be great if there was at least a time counter for auto repel
Re: Auto pass on repel
Posted: 12 July 2025, 14:15
by Raphaman25
JEmilio77 wrote: ↑05 July 2025, 17:36
It would be great if there was at least a time counter for auto repel
A time counter already exists: the time you take to play.
Why a smaller counter if there can be just a binary option to enable or not the "auto-repel", like the main psot?
Not automatic, for strategy purposes, but optional, to flow the game.